Did you miss any alpha in gaming on
@Base?
here’s a quick recap of what you might have missed
▪︎ Legend of Base (
@LegendBaseETH)
Progress hits 72% as the team moves toward the Agent Realm, with ore mines set to open soon signaling upcoming gameplay and resource activity.
▪︎ BasedGames (
@BasedGamesFun)
Opened Round 2 of community skin submissions, giving creators a chance to earn a 20% revenue share on selected designs—driving deeper player participation.
▪︎ Anichess (
@AnichessGame)
Distributed 202,490
$CHECK in Week 1 of Season 8 rewards across multiple modes and leaderboards, reinforcing consistent player incentives.
▪︎ Pixotchi (
@Pixotchi)
Rolled out v1.7.4 introducing desktop/landscape mode alongside bug fixes and UI improvements for a smoother experience.
▪︎ Cat Town (
@CatTownBase)
The weekend fishing competition wrapped up with top players crowned, highlighting strong community participation and event activity.
▪︎ KOMPETE (
@KOMPETEgame)
Kicked off a packed weekend with the May Ticket launch, upcoming Solo events, Popup Cups, and a new MyLegacy season loading—signaling increased competitive activity.
▪︎ BaseBario (
@BaseBario)
Expanded into the Codex ecosystem with its Bario Entertainment System integration, signaling broader reach and new interactive possibilities.
▪︎ Tower Ecosystem (
@TowerToken)
March play-and-earn rewards for
@CrazyDefenseEN are now live, reinforcing consistent player activity and ongoing
$TOWER distribution across the ecosystem.
▪︎ Defense of the Agents (
@DotA_Agents)
Rolled out multiple updates including new abilities, in-game chat, anti-bot improvements, and the Dark Archer skin launch, alongside announcing an IRL tournament with a 200M
$DOTA prize pool.
▪︎ Punch Protocol (
@PunchProtocol)
Announced AMA winners with
$USDC rewards distributed, reinforcing community engagement and participation incentives.
Base gaming is moving fast and it’s only getting started
what caught your attention today?