Capcom president and COO Haruhiro Tsujimoto says one of the biggest changes that helped the company was moving away from relying on star developers and focusing on team-based development.
“In the game industry, when a title becomes a series, it often ends up depending heavily on a particular developer, becoming what you’d call an individual-driven title. If that person doesn’t make one, there’s no next installment. The direction of the series becomes tied to the ideas of a single creator.”
Tsujimoto explained that Capcom eventually realized the limits of that approach and decided to change course.
“We discussed the issue with the central figures behind each franchise and ultimately agreed that we should abandon that approach.”
“We didn’t mind even if sales temporarily declined as a result, and by switching to a team-based approach to game development, Capcom changed dramatically.”
According to Tsujimoto, this shift helped franchises like Monster Hunter, Resident Evil, and Street Fighter continue to thrive for decades
Via Automaton