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❗️La revista japonesa Famitsu hizo una encuesta nacional para elegir al editor de videojuegos favorito para los jugadores. La encuesta la realizaron 5400 personas❗️ 1. Nintendo 2. Square Enix 3. Capcom 4. Atlus 5. FromSoftware
るき🌛☁🧸 retweeted
5名様に最大10,000円分のAmazonギフトカードが当たる!🎁 Capcom Townで『ロックマンズ サッカー』をプレイして #W杯 シーズンを盛り上げよう!⚽️🔥 【🎁 リポスト賞|抽選で2名様にプレゼント】 2名様:Amazonギフトカード1,500円分 ① @capcomtownをフォロー ② このポストをリポスト 【🎥 プレイ投稿賞|抽選で3名様にプレゼント】 1名様:Amazonギフトカード10,000円分 2名様:Amazonギフトカード1,500円分 ① @capcomtown をフォロー ② 『ロックマンズ サッカー』のプレイ画像 or 動画を #CapcomTown を付けて投稿 『ロックマンズ サッカー』のプレイはコチラから👇 captown.capcom.com/ja/classi… ⏰ 締め切り:6月30日 23:59 まで ※当選者には本アカウント(@capcomtown)からのDMでご連絡します。 #CapcomTown #ロックマン #ロックマンズサッカー
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ALI HASAN retweeted
Capcom cooking this year
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Capcom has literally explained Ada's thoughts and feelings about the matter from the beginning to the end of the game; it's just that fans don't focus on the details Capcom puts into the character. Literally, one word can completely change your view of the character (9/9)
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Davrin retweeted
🔵 EL SECRETO DE CAPCOM 🟡 Haruhiro Tsujimoto, presidente de la compañía, reveló que el éxito actual se debe a que dejaron de depender de "desarrolladores estrella" (como ocurre en algunas empresas de EE. UU. que promocionan un juego como 'del creador de Call of Duty') para pasar a un modelo basado en el trabajo en equipo. Asumieron el riesgo de que las ventas bajaran con tal de que franquicias como Resident Evil o Monster Hunter no dependieran de una sola persona.
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GG retweeted
Capcom, when revealed Resident Evil: Veronica! @RE_Games @dev1_official #ResidentEvil #REVeronica
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Jay retweeted
Resident Evil 2 ~ バイオハザード2 (1998) Developed by Capcom.
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Go show em how it’s done Pehz! Forgot your the Program Director for Capcom
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Aedn🎐 retweeted
#whoremembers when capcom made a red version of the bear for ada.. bob bear has a lover
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Replying to @MidnightBoshi
Kushala Daora, welp...... But i Swear if i get Rajang and Furious Rajang again i visot the Capcom central and tell them they are lazy shits
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水仙🇻🇳 retweeted
Sakura Ganbaru! - New Edition artwork by Masahiko Nakahira. #StreetFighter #CAPCOM #artwork #illustration
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JojoPS971 retweeted
Began getting a bit bored of both Forza Horizon 6 and Crimson Desert, so bought and started Pragmata. Capcom really is on a generational run. IMMEDIATELY hooked. Clever twist on combat, intriguing premise and stunning sci-fi visuals. #PS5Pro gameplay screens. #PRAGMATA #PS5
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¿Cagarse en...? Solo con Mario 64 y Zelda, Nintendo revolucionó la industria para siempre. Y Sony no desarrolló esas franquicias, eran de Konami y Capcom. Y no, pedazo de burro ignorante, no mencioné a FF7 o MGS como básicos o lineales, si no a una gran parte del catálogo de PS1.
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Replying to @Xingu1arity_
my goat is tired of playing for the funny shes now aiming towards capcom cup
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ZidaneSG1 retweeted
Capcom has confirmed that Resident Evil Veronica will make some changes to its story to better fit the overall Resident Evil timeline. Speaking to Famitsu, producer Yoshiaki Hirabayashi said the remake will keep the main events of the original game, but some scenes and story details will be updated to connect better with the modern Resident Evil remakes. Capcom also said that Veronica is an important part of the series and its place in the timeline will not change. The game still takes place three months after Resident Evil 2.
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Ichikyo retweeted
Capcom president and COO Haruhiro Tsujimoto says one of the biggest changes that helped the company was moving away from relying on star developers and focusing on team-based development. “In the game industry, when a title becomes a series, it often ends up depending heavily on a particular developer, becoming what you’d call an individual-driven title. If that person doesn’t make one, there’s no next installment. The direction of the series becomes tied to the ideas of a single creator.” Tsujimoto explained that Capcom eventually realized the limits of that approach and decided to change course. “We discussed the issue with the central figures behind each franchise and ultimately agreed that we should abandon that approach.” “We didn’t mind even if sales temporarily declined as a result, and by switching to a team-based approach to game development, Capcom changed dramatically.” According to Tsujimoto, this shift helped franchises like Monster Hunter, Resident Evil, and Street Fighter continue to thrive for decades Via Automaton
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Funnily, Itsuno had to threaten to leave for Capcom to let him make DMC5
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