I got the chance to play my game again with some fellow game makers and had some more solid feedback.
It’s slow to build with building 1 piece at a turn & not drawing the pieces you need or can even use. So I’m trying a multideck drawing mechanic
#indiedev#cardgamedesign
Dropping another post focusing on our spinning top/Beyblade-inspired card game. This post highlights the 4 different spinning top types in the game: Offense, Defense, Stamina, and Balance type. 🧵
#IndieDev#cardgamedesign
Everyone talks about deckbuilding, but Slay the Spire’s real genius is in forcing clarity under chaos.
That balance between planning and improvisation shaped how I approach player agency.
#SlayTheSpire#IndieGameDev#CardGameDesign#Strategy#GameDesign
🚀 New card game idea!
To fix first vs second player advantage, here’s a new mana growth system:
👉 Instead of both gaining 1 each turn, players alternate mana growth.
Fairer timing, more dynamic gameplay.
What do you think?
#CardGameDesign#GameDev#IndieDev#TCG#Hearthstone
Rewatched REC and got reminded—
true horror isn’t jump scares.
It’s that feeling of having no exit,
too many unknowns,
and one wrong decision from everything falling apart.
Kinda what I’m trying to simulate in card form.
#RECmovie#ZombieHorror#GameDev#CardGameDesign
This realm (set/expansion) is set in a wild, untamed place. It is filled with creatures un-imaginable, vying for dominance. They are the Beasts of Nel'Khan.
#pixelart#cardgame#cardgamedesign