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The Motorica Masters Animation Challenge is back! 🏆 Applications are now open! If you work in Unreal Engine as an Animator, Gameplay Developer, or Tech Animator and want to showcase your skills, this is a great opportunity to build something awesome while competing for the $3,000 prize pool. The challenge: create a living world in Unreal Engine by populating a city with NPCs that feel distinct, believable, and full of personality through their behaviors and motion. You’ll get a city scene, NPC meshes, a flying camera, and starter animations, then use Motorica’s tools to design 3–5 unique behavioral archetypes and bring the crowd to life. There’s a lot of room here for both technical polish and creative presentation, as well as a chance to explore new animation workflows and crowd systems. Apply by June 20, 2026. Rules and full brief: motorica.com/masters #MotoricaMasters #Animation #GameDev #MotionMatching #Animators #Competition #UnrealEngine #CrowdSimulation
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Replying to @TheGamesDet
The G.A.T. >:3 moves animation to GPU—so tens of thousands of characters run smoothly without killing the CPU. Pure mad science from Norwegian dev Øyvind (@Colonthreee). Imagine stadiums, battles, living worlds... Follow him for more! quakeulf.itch.io/gat #MadeWithUnity #CrowdSimulation #IndieDev @itchio
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If your NPCs feel dumb, laggy, or break immersion at scale — I’m happy to take a look for free. DM me. Sometimes it’s an architecture issue, not your code. #GameDev #NPC #AI #IndieDev #CrowdSimulation #Simulation #AutonomousAgents
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NPCs feel dumb, laggy, or unnatural at scale? That’s an architecture problem. DM me. #GameDev #NPC #AI #CrowdSimulation #IndieDev #Simulation #AutonomousAgents
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NPC behavior without states. Only continuous forces and emergence. #GameAI #NPCBehavior #EmergentBehavior #Simulation #GameDev #SystemsThinking #AIArchitecture #CrowdSimulation
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Emergent NPC leadership & crowd behavior — no FSM, no state switches #gamedev #indiedev #NPC #AIinGames #EmergentBehavior #CrowdSimulation #GameAI #Procedural
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iCrowds, a new Blender crowd simulation tool, is here from the creators of iCity! With advanced features for dynamic crowd creation and control, it’s a game changer for 3D artists and animators. Check out the full details and see how it can enhance your projects. #Blender #CrowdSimulation #iCity #3DArt #AnimationTools #VFX #CGI cgchannel.com/2025/11/icrowd…

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11 Apr 2025
Animated with the AI posing tool #AccuPOSE and sent directly to #Blender, Jakub Kaźmierczak brought animation into his concept art workflow and explored the full potential of #iClone. 💪 reallusion.software/46463f #ConceptArt #3danimation #CrowdSimulation
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19 Sep 2024
Take a look at the massive swarm of sharks #BrunchStudio brought to life using Golaem for this League Of Legends Anima Squad 2024 Cinematic! 🦈🎥  #Animation #Golaem #BrunchStudio #Animation #VFX #CGI #CrowdSimulation youtube.com/watch?v=0PGUiSQF…

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13 Aug 2024
🚶‍♂️ Level up your #Houdini game! Dive into Dynamic Pedestrian Systems in #Houdini with VEX. 🔹 Use #VEX for advanced crowd control 🔹 Design pedestrians that respond to traffic signals 🔹 Simulate realistic behaviors 🔗 ow.ly/wibu50SVT3l #VFX #HoudiniFX #CrowdSimulation
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30 Jul 2024
Hello #Siggraph2024 Want to spend a great day full of beautiful images & insights on #CrowdSimulation, #VFX , #Animation and ethical #AI ? We've got your back! Check out today's program!
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19 Jun 2024
Do not miss our #DigiPro talk "Implementing a Machine Learning Deformer for CG Crowds: Our Journey" about the highs and lows of adding a ML Deformer in #Golaem July 27th | 4:25PM arxiv.org/abs/2406.09783 #DeepLearning #MLDeformer #Siggraph #CrowdSimulation #VFX #Animation #GameDev
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29 May 2024
Turkish 3D director Onur Erdurak @blendreams, dives into iClone's #crowdsimulation tools to populate a futuristic city and a Dune-inspired scene. 🎥 ✨Onur shares his experience using #iClone, #Blender and @kitbash3d assets. 👥#Reallusion #crowd youtu.be/6iMT1SDxogE
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23 Apr 2024
We are at #FMX2024 ! Drop by the #Golaem booth to see what's new in Golaem 9 and talk about our advancements in DeepLearning #CrowdSimulation #Layout #Vfx #Animation
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Watch the Ucrowds integration with VBS4 preview youtu.be/8SsGuRKpA24?si=AUzX… #VBS4 #uCrowds #CrowdSimulation
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4 Mar 2024
🌌 Something "Magical" and "Epic" Is Coming... 🌌 🔮 Make sure to follow us. Details will be unveiled soon... #CrowdSimulation #UnrealEngine5 #HoudiniFx #Houdini #CGI #VFX #GameDevelopment #FilmMaking #3Dartist #UE5
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With crowd:it and Vectorworks, you have a powerful crowd simulation tool that can help you make informed decisions and keep occupants and pedestrians safe. bit.ly/3Ruhupm #Vectorworks2024 #DesignWithoutLimits #CrowdSimulation

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25 Oct 2023
Benjamin Dupin, Crowd Supervisor at @mikrosanimation tells us about how they used #Golaem in #TMNT : Mutant Mayhem. Take a look at breakdowns and read about the pipeline they built around Golaem! golaem.com/content/news/cowa…#animation #crowdsimulation #layout
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