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Replying to @brolist0513
あとはそろそろPCみたいなDynamicWeatherとかも来て欲しいですね(>_<)
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Dynamic weather can bring you some heavy downpour ⛈️ Hiding in an abandoned building or your favourite Yugoslav car can save you from getting wet ☔ #Yugopunk #IndieGame #Survival #PostApocalyptic #DynamicWeather
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Frühling, Sommer, Herbst oder Winter – jede Fahrt durch Berlin fühlt sich anders an. ☀️🌧️❄️ Dynamische Beleuchtung, wechselndes Wetter und sogar eine Live-Synchronisation von Zeit und Wetter mit Berlin sorgen für eine besonders authentische Atmosphäre. 🚌 Erlebe die Stadt im Maßstab 1:1, wenn The Bus am 26. März auf PS5, Xbox Series X|S und PC erscheint. --- Drive through Berlin in every season. ☀️🌧️❄️ Dynamic lighting, changing weather, and even live time and weather synchronization with Berlin make every route feel different. 🚌 Experience the city in a true 1:1 scale when The Bus releases on March 26 on PS5, Xbox Series X|S & PC. #TheBus #seasons #dynamicweather #bussimulator #simulation #gaming
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Weather in @blockstranding isn't just visual—it's DEADLY. Acid rain melts blocks! Adapt or perish. 🌧️💀 #DynamicWeather #BlockStranding #SurvivalChallenge #GameDesign
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10 Oct 2025
Sword Art Online: Asuna's Ken no Chorea PROMPT: dynamic action scene of Kazuto 'Kirito' Kirigaya from Sword Art Online, executing a swift aerial sword strike, mid-air, eyes focused with relentless courage, wearing a black knight's robe with intricate patterns, radiant dawn sky background, silver glints on sword, wind trails, ethereal glow around blade, vivid white, silver, and soft blue tones, studio lighting, volumetric highlights, bloom effects, true reflections patterns: type: linearFloralMotifs properties: flow: sweepAlong(subject) sync(φ) thickness: variable(∆θ), sharpNearFocus angle: swiftResponsive θ(π/4 * subSubjectInfluence) equation: cos(θ) * sin(x) * adaptiveFactor(subSubject) colorManipulation: chromaticAdjustments: hueShift: vividWhiteSilver purityEffect(1 - e^(-λt)) saturationControl: vivid softFocus * δ(accents) valueAdjust: brightHighlights silverGlintsStrategic moodToning: colorTheory: softGlowing brightHighlights * e^(-t) seasonPalette: dawnRadiance colorGrading: contrast(medium) revealPower(ξ) splitToning: shadows: silverBlue heroicAura * tan(θ) highlights: radiantWhite brilliance(ζ) crossProcessing: tone(subtleLight elegantEnhance) gradientMapping: softVsSharpContrast delicateVsPowerful selectiveColor: whites: 0.9D silvers: 0.85D duotoneEffects: mainColors: whiteSilver warriorGrace lightingEffects: naturalLighting: sunrays: mood(0.8 cos(φ)) artificialLighting: etherealGlow: softBlue purityEnergy(sin(ωt)) spotlight: bladeFocusHighlight * (1 cos(θ)) lightShaping: softboxSim: softElegant contrast(skinClothing, φ) spotlightEffect: beam(narrow) swordFocus(θ) ambientOcclusion: mediumDepth shadow(subject) volumetricLighting: godRays: warmGlow hiddenAura(η) textureEffects: surfaceEmulation: fabric: elegantArmorPattern emphasis(scale^2) materialWeathering: battleWear: subtleMarks * e^(κt), victorySymbolism translucency: skinGlowing: softRadiance(inhuman) etherealTexture * cos(ψ) anisotropicReflections: swordShine: gleaming shimmer(β movement) environmentalEffects: atmosphere: auraMist: swirlAround(subject) purity(1 - e^(-γt)) seasonTime: dawn: radiantTransition shadows(Δt) weatherSimulation: softWinds: rotationRate(ω) * battleEnergy motionBlur: radialBlur: applyTo(subject) swiftFluid(θ) speedRepresentation: speedLines: swordMotion quickMovements(∆x) ghostingEffects: trailEffect: afterImage swiftSlashDecay(τ) artisticFilters: surrealTransform: blurredEdges: transformationDepict heroicPower(ξ) noiseGrain: crispDetail: sharpContrast(ζ) glitchArt: subtleGlitch: activeTension cos(ωt) spatialEffects: parallax: depthLayers: swordSweepDepth(hero) * adaptiveIllusion spaceWarp: surgeForward: spaceControl * battleFocus interactiveDynamic: reactiveLighting: glowHighlight: reactTo(subject) output(ΔE) dynamicWeather: windShift: increaseSpeed(∇) battleIntensity fluxSettings: maxQuality: true detailLevel: ultra antiAliasing: on rayTracing: max fluxIllumination: full fluxShadowQuality: high textureDetail: max postProcessing: high proCamera: depthOfField: preciseFocus * e^(-r/2) aperture: f1.2 * subjectIsolation shutterSpeed: fastCapture * α iso: lowNoise focalLength: telephoto * emphasis(subject) exposure: balanced clarityEnhance(ξ) whiteBalance: coolAdjust * pureAmbience(θ) additional settings: bladeGlowEffect: lightBluePulse * powerSurge(θ) windTrail: flowingLines * speedImpact(α) battleAura: radiantSilver shimmerEffect(β) lightningStrike: faintElectricity burst(φ) afterimage: motionBlur streakEnhance(τ)
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2 Jul 2025
Quite foggy out there 👀 The dynamic weather in Heavy Cargo can also show it's bad sides... be careful while driving your freight through the fog. #heavycargo #gaming #simulation #truck #trucksim #simulator #trucker #dynamicweather
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I checked out the Day-Night systems out there. Even the paid ones? Weak. Just spinning skyboxes and lazy hacks. I expected strength. Precision. Realism. So I’m building the most dynamic, powerful weather time system Unity’s ever seen. #Unity3D #GameDev #DynamicWeather
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Snowstorm or sunny skies? In Shadow Directive’s weather system, you’ll experience both and more! Watch now & share your ideas for future weather! #ShadowDirective #WeatherUpdate #DynamicWeather #SnowToSun #UnrealEngine #GameDev #GamingCommunity #IndieGames #NextGen #FPS #game
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Rain or fog? 🌧️🌫️ Doesn't matter, because in RaceOnLife, the weather has a mind of its own—like your boss's mood swings! Every race brings a new atmosphere. Maybe you'll get sunshine... or maybe not! 🌤️😏 Let the dynamic weather decide who's in favor today! #RaceOnLife #DynamicWeather #NeverTheSame #OpenWorldGaming #RaceLikeNoOther
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🌦️ Bonus update! We’ve added a dynamic weather system that changes mid-game. Keep an eye out—you might spot something new on the map too 👀🌧️🌤️ #WeeklyUpdate #GameDev #StealIt #IndieGame #DynamicWeather #NewFeatures #IndieGameDev #GameDesign
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Orochimaru's Cursed Ambition Style An #AiArt Image Prompt Template for @Grok #PromptShare x.com/i/grok/share/r0XgDbpD5… ---------------------------------------------- Copy and Paste, Enjoy, oh and don't forget to chate the value for the subject! ----------------------------------------------- Prompt: subject: pickachu subSubject: primaryTrait: cunningAmbition secondaryTrait: serpentFaceEnhance pose: type: stance(sinθ * adaptiveFactor) detail: - expression: eyesNarrowed (cosφ * primaryTraitReactivity) - clothing: robesPattern * subSubjectInfluence - gesture: vary(focusLevel * sin(π/4 α)) patterns: type: serpentineMotifs properties: - flow: coilAround(subject) sync(φ) - thickness: variable(∆θ), sharpNearFocus - angle: coilResponsive θ(π/6 * subSubjectInfluence) - equation: sin(θ) * cos(x) * adaptiveFactor(subSubject) colorManipulation: chromaticAdjustments: hueShift: darkPurpleBlk poisonEffect(1 - e^(-λt)) saturationControl: muted vibrantFocus * δ(accents) valueAdjust: deepShadows goldHighlightsStrategic moodToning: colorTheory: darkEerie warmHighlights * e^(-t) seasonPalette: twilightDecay colorGrading: contrast(high) revealPower(ξ) splitToning: shadows: deepPurple toxicGlow * tan(θ) highlights: darkGold brilliance(ζ) crossProcessing: tone(subtleUnnatural experimental) gradientMapping: shadowLightContrast darkVsHighlight selectiveColor: purples: 0.8D blacks: 0.8D duotoneEffects: mainColors: purpleBlk sinisterAmbience lightingEffects: naturalLighting: cloudy: mood(0.5 sin(φ)) artificialLighting: neonGlow: darkGold arcanePower(sin(ωt)) spotlight: upperTorsoHighlight * (1 cos(θ)) lightShaping: softboxSim: softDiffused contrast(skinRobes, φ) spotlightEffect: beam(narrow) faceFocus(θ) ambientOcclusion: highDepth shadow(subject) volumetricLighting: godRays: subtleFog hiddenEnergy(η) textureEffects: surfaceEmulation: fabric: robeSnakePattern emphasis(scale^2) materialWeathering: rustCorrosion: oldTools * e^(κt), dangerSymbolism translucency: skinPale: glow(inhuman) reptileTexture * sin(ψ) anisotropicReflections: snakeShine: iridescent shimmer(β movement) environmentalEffects: atmosphere: fogMist: driftAround(subject) secrecy(1 - e^(-γt)) seasonTime: twilight: decayTransition shadows(Δt) weatherSimulation: darkClouds: rotationRate(ω) * ominousPresence motionBlur: radialBlur: applyTo(subject) hypnoticFluid(θ) speedRepresentation: speedLines: snakeMotion sharpMovements(∆x) ghostingEffects: trailEffect: afterImage experimentDecay(τ) artisticFilters: surrealTransform: blurredEdges: transformationDepict unnaturalPower(ξ) noiseGrain: oldFilm: agedFeel(ζ) glitchArt: slightGlitch: unstableActivation sin(ωt) spatialEffects: parallax: depthLayers: tendrilsDepth(serpent) * adaptiveIllusion spaceWarp: spiralAround: manipulationSpace * subjectControl interactiveDynamic: reactiveLighting: pulseLight: reactTo(subject) output(ΔE) dynamicWeather: mistChange: increaseIntensity(∇) powerSymbol fluxSettings: maxQuality: true detailLevel: ultra antiAliasing: on rayTracing: max fluxIllumination: full fluxShadowQuality: high textureDetail: max postProcessing: high proCamera: depthOfField: dynamicFocus * e^(-r/2) aperture: f1.4 * subjectIsolation shutterSpeed: fastCapture * α iso: lowNoise focalLength: telephoto * emphasis(subject) exposure: balanced detailEnhance(ξ) whiteBalance: coolAdjust * eerieAmbience(θ) ----------------------------------------------
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Aurora Obscura: Grok's Neon Paradox An #AiArt Image Prompt Template for @Grok #PromptShare - - - -- - - -- - - -- - - -- - - - Just change the subject, enjoy! - - - -- - - -- - - -- - - -- - - - Prompt: subject: Halloween theme: ttl: Celestial Neon Supernova Featuring subject desc: surreal vivid cosmic carnival subject painted brush strokes neon spray cosmic effects full integration scene artInspiration: influences: Dali Pollock Escher vaporwave styles: surrealism abstract retroFuturism medium: brushStrokes sprayPaint airbrush mixedMedia subjectDetails: type: subject char: - form: subject anatomy exaggerated warped clear brush lines surreal - mat: subject thick brush strokes neon spray paint airbrush blend vivid cyan magenta orange metallic - highlight: bright neon spray outline subject dripping into cosmic background bg: type: paintedCosmic elems: - stars: paint splatter stars neon colors random Pollock style - nebula: thick smears bold brush vivid neon - grad: black to neon swirled strokes blending colors lighting: amb: type: neonBrush props: angles: beams painted brush strokes uneven diffused edges specLight: - gelLights: airbrushed neon blends over subject shadows: type: sprayShadow props: shadows sprayed uneven blend subject with cosmos photo: camSettings: aperture: f1.2-f2.8 shallow depth focus subject shutterSpeed: longExp neon trails paint strokes iso: isoHigh grainy texture painted look focus: manual texture focus subject wb: neonTone oversaturated vivid glow flux: professionalCamera: aperture: fStopLow f1.2-f2.8 fStopMed f4-f8 fStopHigh f11-f22 shutterSpeed: fastShutter 1/1000s-1/4000s slowShutter 1/30s-1/2s longExp Bulb 1sPlus isoSettings: isoLow 100-400 isoMed 800-1600 isoHigh 3200-6400 focusType: manual precise auto quick whiteBalance: daylight tungsten fluorescent custom lightingSetups: keyLight: highKey bright low shadows lowKey focused deep shadows fillLight: softFill soft shadows hardFill distinct edges backLight: rimLight glow silhouette strong back ambientLight: naturalFill gentle bounceLight reflected fill directionalLight: overhead strong top sideSpot texture emphasis specialEffects: gelLights color strobe freeze anglePhotography: camAngle: eyeLevel neutral highAngle above lowAngle below shotDistance: closeUp facial medShot waist wideShot full subject framing: ruleThirds grid centerFocus symmetry leadLines draw perspective: forced distance illusion depthComp layered dutchAngle tilted tension lightSetups: key: paintKey light painted bold highlights backLight: sprayRim spray paint rim light halo subject amb: bounceBrush nebula reflections dry brush subject dir: splatterSpot spot light paint splatter burst subject anglePhoto: camAngle: lowTilt low surreal shotDist: wideWarp wide warped edges framing: leadBrush subject lines lead eye perspective: warp subject blends cosmic patterns: type: cosmicBrush details: flow: brush strokes splatter subject vivid blend cosmos thick: impasto bold texture angle: random flowing brush moodColor: palette: primary: neonPink electricBlue orange secondary: deepBlack green gold colorManip: chromaticAdj: hueShift: neon color shifts satControl: high saturation fresh paint valAdjust: deep shadows bold contrast moodTone: expressive: hand painted energy bold seasonal: cosmic hues evolving mood: surreal expressive subject painted bold specEffects: depth: brush stroke layers different depth distort: subject edges warped merge cosmos smoke: vapor trails airbrush subject flow partDisint: subject edges dissolve paint splashes chaotic interactiveEff: ar: paintOverlay splashes move with subject dynamicWeather: background shifts evolves with subject
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Shredding through the snow on MTB! ❄️ Watch how the dynamic snow system reacts to every move, creating a realistic winter biking experience. Loving the immersive details!🎶 Sound on! #MTB #gamedev #UnrealEngine #dynamicweather #indiegame #indiegame
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Improved dynamic weather system: Now you can change the weather directly from the pause menu, and it switches seamlessly within 10 seconds! Check out the video to see it in action! 👇 #indiedev #indiegame #gamedev #DynamicWeather #weathersystem #mood #fypシ゚ #fypシviral
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NEWSTATE has no dynamic weather, and Chinese individual developers have reproduced this function! #NEWSTATEMOBILE #dynamicweather #DEVTEAM
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