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Higher resolution flythrough episode. More polish is needed before merging into a final video but I am quite happy with the progress so far
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RUIKO retweeted
A flythrough of the Episode 8 Mural to showing some of the real funky forced perspective I used
Let's get this show on the road.
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passing a fashion accessory matrix to Seedance for a commercial video. I need to make these prompts modular :) BEAT 1 BEAT 2 BEAT 3 BEAT 4 BEAT 5 SUBJECT a flat sheet of textured leather the leather folds itself into abstract structures the structures become a towering origami city the city collapses inward and re-folds into a handbag the finished handbag rests on a reflective pedestal TRIGGER a metallic clasp drops onto the leather the clasp emits a sharp elegant chime each chime pulse creates another architectural fold a final pulse pulls all structures inward the clasp locks shut with a refined click MATERIAL supple leather, brushed metal pleated leather ridges, stitched seams leather buildings, metallic bridges, silk lining glimpses polished edges, embossed details, sculpted handle flawless premium handbag materials ENERGY subtle champagne glow fine golden edge light illuminated pathways run through the leather city gold lines trace the handbag silhouette soft luxury sheen ENVIRONMENT high-end studio with minimal shadows black void with floating dust monumental architectural fantasy space collapsing origami metropolis in slow motion clean luxury presentation space CAMERA macro on leather grain top-down orbit following the folds aerial flythrough between leather skyscrapers reverse pullback as the city compacts slow product rotation hero shot PHYSICS folds happen with impossible precision the leather behaves like memory metal scale shifts from miniature to monumental buildings fold inward without losing structural logic everything settles with silent elegance FINAL STYLE haute luxury fashion commercial, sophisticated, sculptural, inventive, ultra-premium photoreal VFX
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Progress is taking shape in Pawtucket, RI, where site work, foundations, and concrete operations are advancing on the new Pawtucket High School. The work marks a major milestone in bringing the $326 million, 375,000-square-foot project to life. As the largest school construction project in Rhode Island history, we're proud to partner with the City of Pawtucket, the Pawtucket School Department, the Rhode Island Department of Education, Colliers Project Leaders, and Jonathan Levi Architects to help deliver this transformative campus. Once complete, the new school will serve approximately 2,100 students and provide modern spaces for learning, collaboration, athletics, and community engagement. 🔗 Read more and watch a virtual flythrough of the future school here: shawmut.com/project/pawtucke… #ShawmutBuilt
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ascii world flythrough. I want more.
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I found the hard part to be turning live MapKit flythrough into an exportable mp4 MapKit wouldn't render tiles off-screen. So... - pre-fly the whole route once to warm the tile cache - scrub the camera frame by frame - capture with drawHierarchy(afterScreenUpdates: true) - feed CVPixelBuffers into AVAssetWriter
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Every style is the same route data, but a different renderer: - 3D: a SceneKit scene, scrubbed offscreen with SCNRenderer - 3D Map: a live MKMapView flythrough - Map: one MKMapSnapshotter shot per-frame overlay at 60fps Three renderers using only one route and one settings struct.
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Irwan Ramali retweeted
We will see you at @superai_conf 2026 in Singapore at Startup Stand SS28 FPV flythrough drone shot AI video made by Framia by @ConvergeAI_X
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28 years. A Quake II map, buried in a folder, resurrected with Claude Fable. That's the workflow now — dig up the old thing, point an LLM at it, and suddenly it runs again. The logical next step: take that map's aesthetic and generate actual assets from it. Concrete textures, dark corridors, brutal geometry — all of that translates cleanly into image prompts. Then animate a flythrough. Then voice it. That full chain — image gen, motion, audio — lives at singularlab.ai under one login. Nostalgia is great source material.
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Have a look at this fly through of a power station! #pointscan #PowerStation #flythrough
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This is San Francisco's airspace, designed for autonomous eVTOLs: 🛣️ hexagonal sky lanes — every turn =120° 🛡️ guaranteed fleet separation (live HUD: 0 conflicts) 80-second flythrough, no signup → ride.invostation.com/tour
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This is (physics-wise) much more realistic flythrough video. Aesthetics fights with realism. I needed Fable to get curvature right. Mars gets on average 50% less sunlight than Earth so it tends to be dimmer.
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Obviamente es joda por lo de RE, y siendo realistas en su tiempo, siempre te guiaban por cinemáticas y con el método de "level flythrough" o "level preview". Pero sería muy extraño que lo aplicaran acá, además de que Navi solía indicarte también a donde ir.
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