Finally, it's time to add interaction to our procedural terrain puddles. Tried sine waves with a bit of custom masking. Guess what? I ended up scrapping it. But since I wasted most of this week on this little experiment and have no other footage, you're going to see more of it anyway.
#MadeWithUnity#TechnicalArt#Shader#EnvironmentArt#GameDev#Gaming
Weapons, attachments, and skins can now be found while exploring the world of Deadtale.
► Find weapons
► Upgrade your loadout
► Collect skins
► Create your own combinations
Some items can be found while exploring, while others can be purchased from merchants throughout the world.
#gamedev#indiegame#indiedev#madewithunity
What a wonderful review on Edy’s Vehicle Physics! Thank you!
assetstore.unity.com/package…
In response to your suggestions:
There’s no such peak grip ;) The simplified tire model in EVP is designed for gameplay. The settings control the amount of slip allowed at the wheels, so vehicle speed is enough to calculate the steering angle reduction.
Instant engine power may be calculated as the sum of the longitudinal tire forces when the throttle is applied, converted to torque, and then multiplied by the calculated RPM.
Differential simulation is out of scope (Vehicle Physics Pro is for that). The vehicle settings may be adjusted to provide different handling characteristics, resembling different differential setups.
Tire simulation is integrated into the vehicle controller to support the handling settings. There are no plans to make it a standalone component.
#MadeWithUnity#IndieDev#GameDev#AssetStore#TireSimulation#Unity#Physics#GamePhysics#Driving
Our new game, [Staffer Retro:A Supernatural Mystery Quest], is also participating in Steam Next Fest.
Of course, it was #MadeWithUnity.
With high-quality artwork and voice acting, uncover the dark truth hidden beneath the surface of peaceful daily life.
store.steampowered.com/app/3…
The past two weeks have been really busy! We wrapped up Wwise integration, endless mode, terrarium, fixed a slime-phasing bug, and more! Check out our devlog for more details! Also a slight teaser in there...
#indiegame#gamedev#madewithunity#slime