New and improved #mapgeneration for my game #gamedev
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game soon
#indiedev#gamedev#programmer I did this #mapgeneration in #gamemaker. The map is generated with the number of rooms you chose for each size. I used 4 room types for this video. The game is called Fallout Bunker.
The classic and beloved "Three for Tea" map now with the new mapgeneration! #gamedev#procgen
Part of this process was to fix a couple of rare bugs in generation, but I don't know if it worked or if I've just been lucky. Bugfixing procgen is hard :P
So it is at 80%, the basics are now generated from an ugly string. That left corner is still a mystery to me, and also, a bouncer should be there, but it isn't ... debug time #pico8#pixelart#gamedev#indiedev#mapgeneration#switchjump