Thoughts on the TH update (1)
- new map was great!
- it was a bigger nice which we don't get too often anymore
- skins and enemies were nice
- spelunky reference
- the gimmick of the miniboss and boss is really fun! (so glad they gave it void type
-glad canyon mimic spawns on it
we did act 2 and even more bs happened
i picked butcher, got swallow, and got charmed by marshmallow
two savescums were made to beat this god forsaken miniboss
@kittybonez25788@ShenaniKatz#mewgenics#mewgenicsart
He's he main mascot but you would have no idea because he doesn't have a commercial, is treated more like a miniboss ala PJ or Delight, and before chapter 5 had basically no characterization or lore to speak of.
Day 17 of posting about my game, until a release a Steam Demo
A new enemy type / miniboss is ready. It is a van with a grenade launcher at the back
#gamedev#indiedev#indiegamedev#indiegames#godot
Somewhat, but they all looked the Same and they worked the same.
No items, no Miniboss, no original Boss, everyone of them has the Same Puzzle.
It’s just not the Same.
Mfs want it to be block tales where every miniboss and final boss needs like 10 hours of practice before you can beat it
Although Ngl i loved the knight fight felt truly the first time deltarune was going in for RPG mechanics and actually caring for my stats/equipment
I remember trying some big hyped-up Dark Souls 3 total conversion mod and basically every single enemy was a miniboss with an inflated health bar and a bunch of over-the-top gazillion damage attacks and just wondering "is this what people want out of these games now" lol
having never liked zelda then binged playing botw and totk.
the sky islands were SO underused. theres ONE big sky island then smaller puzzle or miniboss islands.
the depths were much better, but still not great. really empty while main hyrule somehow feels EMPTIER than botw