Filter
Exclude
Time range
-
Near
Now available, Atomic UI Periodic Table with new dockable windows and integrated code layout viewer! Thanks to @piranagames! #OwnTheSource
4
12
On the roadmap, Atomic Just Code™ library for C , #dotNET, and JavaScript discourse.atomicgameengine.c… 🌟 #AtomicEverywhere #OwnTheSource
6
14
Now on master, @typescriptlang 2.4.1 and Monaco @code editor 0.9 updates with new minimap! Thanks to @shaddockh! #JavaScript #OwnTheSource
3
10
I don't personally test every @AtomicGEngine PR with our #Xamarin #dotNET stack, though when I do, I use latest @VisualStudio #OwnTheSource
2
5
Now on master, extra hot 3D UI for #VR and in game 🔥, with special thanks to @jay_sistar! github.com/AtomicGameEngine/… #gamedev #OwnTheSource
7
20
Working on @AtomicGEngine 3D UI support for VR and other uses this sunny #screenshotsaturday 😎☀️ #gamedev #OwnTheSource
6
21
Good progress on @AtomicGEngine Glow area lights. Area light on left, point on right, needs constraints to address "blowout" #OwnTheSource
4
9
Now on master, dear #imgui integration for rapid Atomic UI tooling, thanks to @rokups!!! github.com/AtomicGameEngine/… … cc @ocornut #OwnTheSource
2
5
11
Need 3D raycasts in Atomic #JavaScript, check out agusarg's nifty new example! github.com/AtomicGameEngine/… #gamedev #OwnTheSource
15
12
In development, amazing profiling on mobile and desktop, across frames, threads, and networks! Please direct cheers at @rokups #OwnTheSource
1
4
10
Coming to terms with @AtomicGEngine being a success. How is it a success? Because starting today, I say it is :) #OwnTheSource
1
2
13
Scaling up @AtomicGEngine Glow dataset, good progress on structure, mired down in pink precision mode now, still having fun :) #OwnTheSource
1
2
3
Working on parallelizing @AtomicGEngine Glow lighting calculations for multiple cores, great performance wins so far! #OwnTheSource
3
6
The @AtomicGEngine GI lightmap branch is quite "additive" at 122,501 /29- 😊 , @intel Embree's source code helps the ratio! #OwnTheSource
1
6
19 Mar 2017
Use true Open Source game engines without chains and #OwnTheSource #HevEn #gamedev github.com/Hevedy/HevEn
2
Well, that was great, @NintendoAmerica had already heard of the @AtomicGEngine, goofy smile on my face won't erase :) #gamedev #OwnTheSource
6
16
#GDC17 technology Darwinism in action, good thing @AtomicGEngine is highly adaptable :) #OwnTheSource
2
3
We're at #GDC17, want to chat about leveraging Atomic in your app or enterprise? Ping us: contact@AtomicGameEngine.com #OwnTheSource
1
3
6