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๐Ÿš€ RedGPU V4.1.0-Alpha ๊ณต์‹ ๋ฆด๋ฆฌ์Šค! WebGPU ๊ธฐ๋ฐ˜ 3D ๊ทธ๋ž˜ํ”ฝ์Šค ์—”์ง„ RedGPU๊ฐ€ ํ•œ ๋‹จ๊ณ„ ๋” ์ง„ํ™”ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ V4.1.0 ์•„ํ‚คํ…์ฒ˜ ํ˜์‹ ์˜ ํ•ต์‹ฌ ์š”์•ฝ์„ ๊ณต๊ฐœํ•ฉ๋‹ˆ๋‹ค. ๋Œ€๊ธฐ ์‚ฐ๋ž€๋ถ€ํ„ฐ ๋…๋ฆฝํ˜• ์ธ์ŠคํŽ™ํ„ฐ๊นŒ์ง€, ์ฐจ์„ธ๋Œ€ ์›น ๊ทธ๋ž˜ํ”ฝ์Šค๋ฅผ ์œ„ํ•œ ๋Œ€๋Œ€์ ์ธ ๋ณ€ํ™”๋ฅผ ํ™•์ธํ•˜์„ธ์š”. - - - ๐ŸŒŒ 1. ํ•ต์‹ฌ ์•„ํ‚คํ…์ฒ˜ ํ˜์‹  ๋ฐ ์‹ ๊ทœ ๊ธฐ๋Šฅ - SkyAtmosphere ๋„์ž…: ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜์˜ ํ•˜๋Š˜ ๋Œ€๊ธฐ ์‚ฐ๋ž€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ตฌํ˜„ (์‹ค์‹œ๊ฐ„ ์ผ์ถœ/์ผ๋ชฐ, ๋Œ€๊ธฐ ํšจ๊ณผ ์™„๋ฒฝ ์žฌํ˜„). - SkyAtmosphere ์˜ˆ์ œ: redcamel.github.io/RedGPU/exโ€ฆ - ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ์นด๋ฉ”๋ผ & ์กฐ๋ช… ์‹œ์Šคํ…œ: Lux, Lumen ๋‹จ์œ„๊ณ„์™€ ๋…ธ์ถœ ๊ณต์‹ ์—ฐ๊ณ„. ์‹ค์ œ ์ง€์ƒ ์กฐ๋„์— ๋ถ€ํ•ฉํ•˜๋Š” ์ผ๊ด€๋œ ์”ฌ ๋ Œ๋”๋ง. - AutoExposure (์‹ค์‹œ๊ฐ„ ์ž๋™ ๋…ธ์ถœ): ๋ฌผ๋ฆฌ ์นด๋ฉ”๋ผ ๋„์ž…์— ๋”ฐ๋ฅธ ์”ฌ์˜ ๋ช…์•” ๋ณ€ํ™”๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์กฐ์ ˆํ•˜๋Š” ์ž๋™ ๋…ธ์ถœ ์‹œ์Šคํ…œ ํƒ‘์žฌ. - CommandEncoderManager ๋„์ž…: ํ”„๋ ˆ์ž„์„ 4๋‹จ๊ณ„(RESOURCE, PRE_PROCESS, MAIN, POST_PROCESS)๋กœ ๊ตฌ๋ถ„. ์ธ์ฝ”๋” ๊ณต์œ  ๋ฐ ์ผ๊ด„ ํ ์ œ์ถœ์„ ํ†ตํ•ด CPU ์˜ค๋ฒ„ํ—ค๋“œ ๊ฒฝ๊ฐ ๋ฐ WebGPU ํŒŒ์ดํ”„๋ผ์ธ ์•ˆ์ •์„ฑ ๊ทน๋Œ€ํ™”. - ํฌ์ŠคํŠธ ์ดํŽ™ํŠธ ํ…์Šค์ฒ˜ ํ’€๋ง: ์ž„์‹œ ํ…์Šค์ฒ˜ ์žฌ์‚ฌ์šฉ ํ’€์„ ๊ตฌ์ถ•ํ•˜์—ฌ VRAM ํŒŒํŽธํ™” ๋ฐฉ์ง€ ๋ฐ GC๋กœ ์ธํ•œ ํ”„๋ ˆ์ž„ ๋“œ๋กญ ์™„๋ฒฝ ์ฐจ๋‹จ. - PrimitiveUtils ํ†ตํ•ฉ: ๊ธฐํ•˜ ์—ฐ์‚ฐ ๊ณตํ†ตํ™”๋กœ ์ฝ”๋“œ ๊ฒฝ๋Ÿ‰ํ™” ๋ฐ ์‹ ๊ทœ ํ”„๋ฆฌ๋ฏธํ‹ฐ๋ธŒ 3์ข…(RoundedBox, Cone, Ring) ์ถ”๊ฐ€. - DefineGPUProperty ๋‹จ์ผ ํ†ตํ•ฉ: Vertex/Fragment๋กœ ์ด์›ํ™”๋˜์—ˆ๋˜ ๋ฒ„ํผ ์ •์˜๊ธฐ๋ฅผ ํ•˜๋‚˜๋กœ ํ†ตํ•ฉํ•˜์—ฌ ๋ฐ์ดํ„ฐ ์—ฐ๊ฒฐ ์˜ค๋ฒ„ํ—ค๋“œ ๊ฐ์†Œ ๋ฐ ๊ฐœ๋ฐœ ํŽธ์˜์„ฑ ์ฆ๋Œ€. - - - ๐Ÿ” 2. ๋…๋ฆฝํ˜• ์ง„๋‹จ ์›น์•ฑ 'RedGPU Inspector' - RedGPU Inspector: redcamel.github.io/RedGPU/maโ€ฆ - ๋ฉ”์ธ ํ”„๋ ˆ์ž„ ๋ถ€ํ•˜ Zero: ๋ฉ”์ธ ์Šค๋ ˆ๋“œ ๋Ÿฐํƒ€์ž„ ์„ฑ๋Šฅ ์ €ํ•˜๋ฅผ ์ผ์œผํ‚ค๋˜ ๊ตฌํ˜• ๋””๋ฒ„๊ทธ ๋ Œ๋”๋Ÿฌ(DebugRender)๋ฅผ ์ „๋ฉด ํ๊ธฐ. - Vite React TS ๊ธฐ๋ฐ˜ ๋…๋ฆฝ ๋Œ€์‹œ๋ณด๋“œ: VRAM ์ƒํƒœ, GPUBuffer ๋ฆฌ๋“œ๋ฐฑ ๋ฐ์ดํ„ฐ ํ…Œ์ด๋ธ”ํ™”. - ์‹ค์‹œ๊ฐ„ ๋ชจ๋‹ฌ ๋ฏธ๋ฆฌ๋ณด๊ธฐ: G-Buffer ๋ฐ ํ›„์ฒ˜๋ฆฌ ์ค‘๊ฐ„ ํ…์Šค์ฒ˜ ์‹ค์‹œ๊ฐ„ ๋ชจ๋‹ˆํ„ฐ๋ง, ์”ฌ ๋…ธ๋“œ ํŠธ๋ฆฌ ๋ทฐ, ํ†ค๋งต ์‹ค์‹œ๊ฐ„ ๋ณ€ํ™˜ ์ œ์–ด ๊ธฐ๋Šฅ ํƒ‘์žฌ. - - - ๐Ÿ“ฆ 3. ๊ธฐ๋ฐ˜ ๊ตฌ์กฐ ๋ฐ ๊ธฐํƒ€ ๊ฐœ์„ ์‚ฌํ•ญ - ์ตœ์ƒ์œ„ ๊ธฐ๋ณธ ๊ฐ์ฒด ์ •๋ฆฝ: BaseObject, RedGPUObject ์‹ ์„ค๋กœ ์ฝ”์–ด ์ˆ˜์ค€์˜ ๋ฆฌ์†Œ์Šค ์ˆ˜๋ช… ๊ด€๋ฆฌ ๋ฐ ๋ฉ”๋ชจ๋ฆฌ ๋ˆ„์ˆ˜ ๋ฐฉ์ง€. - DirectTexture ๋„์ž…: ์™ธ๋ถ€ GPUTexture ๋ฆฌ์†Œ์Šค๋ฅผ ์›น์บ  ์ŠคํŠธ๋ฆฌ๋ฐ์ด๋‚˜ ์‹ค์‹œ๊ฐ„ ์บ”๋ฒ„์Šค์— VRAM ๋ณต์‚ฌ ์ง€์—ฐ ์—†์ด ๋‹ค์ด๋ ‰ํŠธ ๋ฐ”์ธ๋”ฉ (ADirectTexture, 2D, Cube ์ง€์›). - - - - Examples ํŽ˜์ด์ง€: redcamel.github.io/RedGPU/exโ€ฆ #WebGPU #RedGPU #GraphicsEngine #3D #WebGL #TypeScript #JavaScript #Render #OpenSource
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RedGPU V4.0.0 Alpha Released! Weโ€™ve integrated the Rapier WASM Physics Engine to bring native-level simulation to WebGPU. ๐Ÿ“ Highlights: โ€ข Native Physics: Rigid bodies, Joints, and Character Controllers โ€ข Hybrid Picking: Triangle-level precision raycasting โ€ข Visual Overhaul: Modernized IBL & BRDF LUT โ€ข Smart Sizing: Precise Pixel/World layout control Experience the power of a fully integrated physics engine in your WebGPU projects! ๐Ÿ”ฅ Check it out: ๐Ÿ”— redcamel.github.io/RedGPU/exโ€ฆ github.com/redcamel/RedGPU/rโ€ฆ #RedGPU #WebGPU
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๐Ÿš€ RedGPU V3.9.1-Alpha Released! We've supercharged our documentation for a much smoother DX. โœจ New Docs: ๐Ÿ“– New Manual: Freshly built with VitePress (KO/EN) ๐Ÿค– AI-Powered: API Docs automated & generated via Gemini ๐Ÿ› ๏ธ Namespace Updates: Engine features like Bound, Antialiasing, & ToneMapping are now standalone modules for cleaner code. Explore the fresh new documentation: ๐Ÿ”— Manual: redcamel.github.io/RedGPU/maโ€ฆ ๐Ÿ”— API: redcamel.github.io/RedGPU/maโ€ฆ #RedGPU #WebGPU #Javascript #Gemini #VitePress
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๐ŸŽจ RedGPU V3.9.0-Alpha: Built-in Tone Mapping! High-quality tone mapping is now enabled by default in RedGPU. We've laid the foundation for achieving professional-quality visuals on the web, out of the box! ๐Ÿš€ โœจ What's New: Standards Support: Support for industry standards like Khronos PBR Neutral and ACES Filmic. High Precision: The pipeline has been upgraded to rgba16float for improved color depth. Accurate Color Space: Optimized for a wider and more accurate color gamut, using the sRGB preferred format. Check out the live demo! ๐Ÿ‘‡ ๐Ÿ”— redcamel.github.io/RedGPU/exโ€ฆ Release Notes - github.com/redcamel/RedGPU/rโ€ฆ #WebGPU #RedGPU #ToneMapping
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๐Ÿš€ RedGPU V3.7.0-Alpha Released! Major Update ๐Ÿ’Ž Full rewrite of TAA (Temporal Anti-Aliasing) for superior rendering quality! Check out the full release notes here github.com/redcamel/RedGPU/rโ€ฆ ๐Ÿ’ป GitHub : github.com/redcamel/RedGPU ๐ŸŽฎ Live : redcamel.github.io/RedGPU/exโ€ฆ #WebGPU #RedGPU
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5
408
14 Dec 2025
๐Ÿš€ RedGPU V3.5.0-Alpha camera controller system has been significantly revamped. New controllers and improved mobile touch zoom handling isometricController - redcamel.github.io/RedGPU/exโ€ฆ followController -redcamel.github.io/RedGPU/exโ€ฆ demos - redcamel.github.io/RedGPU/exโ€ฆ #RedGPU #WebGPU
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405
3 Dec 2025
๐Ÿš€ RedGPU V3.4.0-Alpha Released! Major Update: LOD now supports switching Materials, not just Geometry. Optimize your scenes with full control! ๐Ÿ› ๏ธ ๐Ÿ”น GPU-Based LOD Demo redcamel.github.io/RedGPU/exโ€ฆ ๐Ÿ”น CPU-Based LOD Demo redcamel.github.io/RedGPU/exโ€ฆ #RedGPU #WebGPU
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18 Nov 2025
๐Ÿš€ RedGPU V3.3.0-Alpha is here! GPU-Based LOD System Demo - redcamel.github.io/RedGPU/exโ€ฆ CPU-Based LOD System Demo - redcamel.github.io/RedGPU/exโ€ฆ Live - redcamel.github.io/RedGPU/ #WebGPU #RedGPU
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2 Oct 2025
๐Ÿš€ RedGPU V3.0.0-Alpha is here! ๐ŸŽฏ GPURenderBundle-based rendering ๐Ÿ“– Auto-generated API docs โšก Better CPU performance Docs: redcamel.github.io/RedGPU/doโ€ฆ Release: github.com/redcamel/RedGPU/rโ€ฆ Live (redcamel.github.io/RedGPU/) #RedGPU #WebGPU
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20 Sep 2025
The RedGPU introduction page has been revamped. redcamel.github.io/RedGPU/ #RedGPU
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19 Sep 2025
๐Ÿš€RedGPU V2.9.0-Alpha Released! Summary - Changed most of the calculations for skinning & morph target animation to GPU-based. Release Notes (github.com/redcamel/RedGPU/rโ€ฆ) GitHub (github.com/redcamel/RedGPU) Live (redcamel.github.io/RedGPU/exโ€ฆ) #RedGPU #WebGPU
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7 Sep 2025
๐Ÿš€RedGPU V2.8.0-Alpha Released! Summary - Temporal Anti-Aliasing (TAA) introduced and implemented by default - Experimental Screen Space Reflection Release Notes (github.com/redcamel/RedGPU/rโ€ฆ) GitHub (github.com/redcamel/RedGPU) Live (redcamel.github.io/RedGPU/exโ€ฆ) #RedGPU #WebGPU
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10 Jul 2025
๐Ÿš€RedGPU V2.4.0-Alpha Released! Release Note - github.com/redcamel/RedGPU/rโ€ฆ Example - redcamel.github.io/RedGPU/exโ€ฆ Github - github.com/redcamel/RedGPU #RedGPU #WebGPU
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220
1 Jul 2025
1
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253
16 Jun 2025
๐Ÿš€ RedGPU V2.1.0-Alpha Released! โœจ New PostEffectsFilmGrain, ChromaticAberration, Vibrance, ColorBalance, LensDistortion, RadialBlur & more! ๐Ÿ’ก 1024 Lights SupportPointLight SpotLight clustering ๐ŸŽฏ....ETC github.com/redcamel/RedGPU/rโ€ฆ #RedGPU #WebGPU #3D #JavaScript
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394
29 May 2025
๐Ÿ“ข RedGPU V2.0.4-Alpha Released! โœจ Major mipmap caching system overhaul ๐Ÿ”ฅ Improved post-effect buffer management โšก Significant performance & memory optimization Demos: redcamel.github.io/RedGPU/exโ€ฆ Release Note : github.com/redcamel/RedGPU/rโ€ฆ #WebGPU #3DGraphics #RedGPU
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26 May 2025
๐Ÿ“ข RedGPU V2.0.3-Alpha Released! โœจ New 2-pass rendering system ๐Ÿ”ฅ 7 new glTF PBR extensions supported: - ior, volume, specular, transmission - anisotropy, dispersion, sheen Demos: redcamel.github.io/RedGPU/exโ€ฆ #WebGPU #glTF #3DGraphics #RedGPU
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240
20 Feb 2025
RedGPU V2.0.2-Alpha Release. - TextField(3D/2D) alpha blending error fixed to support cleaner rendering. - Some calculation errors in redGPUContext.renderScale fixed. github - github.com/redcamel/RedGPU examples - redcamel.github.io/RedGPU/exโ€ฆ #webgpu #RedGPU
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19 Feb 2025
RedGPU V2.0-Alpha Release. github - github.com/redcamel/RedGPU exsamples - redcamel.github.io/RedGPU/exโ€ฆ #webgpu #RedGPU
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