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MiniSwift (miniswift.run/) is charging ahead full steam toward a major milestone! Out of 1,500 randomly selected iOS and macOS projects from GitHub, it is already compiling 800 of them flawlessly. The remaining 700 involve some pretty edge-case scenarios, and I’m actively working to knock those out as quickly as possible. On the framework front, Foundation support is now nearing 100%. We have also made massive strides with graphics and gaming frameworks, including: - SpriteKit - GameplayKit - Metal / MetalKit / MetalFX - ModelIO - SceneKit... along with significant progress on bridging libraries like CoreImage. Furthermore, the macOS 27 and visionOS UI support is nearing completion. Very soon, I will be releasing the first alpha version, capable of compiling for all platforms simultaneously, both web and native. Thank you all for your interest and support!
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its pretty good working from primitives in pretty much any engine. have tried threejs, playcanvas, scenekit and realitykit
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Every style is the same route data, but a different renderer: - 3D: a SceneKit scene, scrubbed offscreen with SCNRenderer - 3D Map: a live MKMapView flythrough - Map: one MKMapSnapshotter shot per-frame overlay at 60fps Three renderers using only one route and one settings struct.
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I think I've settled on SceneKit for Matte's 3D engine even if its technically deprecated. I really wanted to use RealityKit but on Mac it still doesn't support Depth of Field or Motion Blur.
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Expressive color picker 🎨 Made using SwiftUI SceneKit.
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Really cool iOS open source project using SwiftUI and SceneKit : a 3D world globe, incredibly smooth! Imagine the awesome features around that
this is probably the most creative contact app ever created.. code » github.com/bahattinkoc/globu… wizard » @baaddink
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im looking for a freelancer 3d designer for video game project. is making in SceneKit only for ios.
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I created a zombie shooter game entirely out of primitives from the engine: The grass shader The characters The animations All from SceneKit. Crazy to me that it’s now possible to make games with no assets at all.
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今天把DeepSeek接入了Claude,果然推理能力强悍了好多,一个SceneKit的动画问题,让Codex GPT5.5修了好久,都没有修复,DeepSeek两次谈话,彻底解决。只能说不服不行啊。
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My Codex /goal that has been running for like 40 hours that is now 100K lines of code now is a pure Swift Doom source port. It'll be the first, source accurate, software renderer for Doom that is fully in Swift. No OpenGL, Metal, SceneKit, no nothing. Just Swift.
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Building an open source React Native library for 3D Any Distance-style badges. First attempt 10 months ago: lost a full day on iOS, got stuck on an obscure UIKit issue, and gave up. Tried again today with GPT-5.5 and had it working in under an hour: SceneKit on iOS, Filament on Android, Expo Modules bridging both Nothing you can't do on @Expo.
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Replying to @thsottiaux
Kudos on a fantastic product. Feedback: gpt 5.4 (extra high) struggles with swiftui. I had to revert to 5.3 code (thx @MParakhin for the tip!) which worked much better. 5.4 was stuck in loops for a couple of hours which 5.3 somewhat resolved in 1 hour. Still both are unable to complete the task(it is a hard 3d animation. SceneKit code)
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#Blinc's scenekit 3D render of CuteGirl G1 asset by tcube sketchfab.com/tcube 🔐 licensed under CC-BY-NC-SA-4.0
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Opus 4.7 used SceneKit in my visionOS project, even though I specifically enforce RealityKit in my AGENTS.MD and Skills. I’m really starting to think I live in a parallel universe to people who tell me Claude is better for them for visionOS development. Back to Codex it is…
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Boxer3D AR 3D object detection for iPhone with LiDAR — YOLO 2D BoxerNet 3D lifting 1. YOLO11n detects objects in 2D (640×640, 80 COCO classes) 2. BoxerNet lifts 2D boxes to 7-DoF 3D boxes (center, size, yaw) using DINOv3 visual features LiDAR depth 3. ARKit Camera poses Gravity Vector LiDAR depth 4. SceneKit renders 3D wireframe boxes anchored in the real world
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以前 iOS SceneKit 里也可以把 UI 贴材质上
more html-in-canvas slop
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Added HDR for hyperrealistic reflections via Blinc SceneKit library.
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If you know me, you know how much I’m into F1. 
So I built Pitstop, an F1 car mini terminal that lives on your dock. 
Drag it. Park it. Rev it. It does it all. 
It auto-detects your favorite CLI agent, whether you're team Claude, Codex, or Gemini. It's got you covered. And during Grand Prix weekends, it pulls real-time data so you can follow the race while you build. And if you're not into F1, you still get a car on your dock. 
Also, one more excuse to build in SceneKit before Apple fully deprecates it. Now I can say I’ve been pushing PRs from my F1 car. If you play with it, I'd love your feedback. Link is in the 🧵
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Change one number by 0.00002. Watch three universes diverge. This is the Lorenz Attractor, the equation that proved long-term weather prediction is mathematically impossible. Built in pure SwiftUI SceneKit. No libraries. #LorenzAttractor #ChaosTheory #ButterflyEffect #SwiftUI
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