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the "everything is serverside" conundrum
Jun 13
THIS GAME IS GREAT!!!!!
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Private servers for WoW use a codebase that is effectively built from the ground up. Clients don't have things like NPC placement and whatnot, thats all serverside. VMANGOs, CMANGOS, Trinity, etc. are pretty much all original code designed to mimic what the client is looking for
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Replying to @SLKVinyl
- not a good thing to say, especially security-wise - these kind of new features are already here since a very long time, then the servers get your app to activate them server-side (just you know.. activating a feature flag serverside)
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Replying to @larsboat @ThourCS2
Okay so firstly; counting headshots is fine, but determining reaction time is a lot more complex. It would need a way to know, and be sure, exactly when an enemy becomes visible clientside. This could be one pixel spotted through a crack in geometry where something like tracing to every hitbox corner would fail (and be quite expensive to do for all players for every frame, re-simulating and emulating 500fps serverside). And spamming or predictive shots would read as 0 reaction time, but you can't dismiss these as this is what cheaters are doing. People's reaction time (when measured correctly, on gamer level specs) could reasonably be 120ms but that's a minor tweak. It would also need to do full accurate rewind for your ping to resim exactly what you saw with a GPU render of every frame (so each server has to basically have the power of 10 high end gaming PCs). You'd need something extremely robust for this which may or may not be possible or viable and very server intensive. I'll grant that it's plausible to do though given unlimited resources, and you mentioned it as an average which would *mostly* avoid any legit players. There may be some exception cases but those could perhaps be manually reviewed. So now that you've given one specific, which is practically impossible but theoretically viable: As you say, the cheater makes it start shooting the body when a bodyshot will kill, or they add some arbitrary delay. You still die 100% of the time to them, never able to get a kill until you drop that threshold down. Now you've increased the number of false positives and added more manual reviews needed. So after this first implementation there are just as many cheaters, with the potential of a handful of legit players banned. That is a failure in my eyes. You can repeat this process and the answer remains the same; more legit bans, cheaters adapt and continue. If you keep doing this, eventually you will start to stunt the viability of cheating/boosting/etc, but you have also started to kill the playerbase because legit players are getting banned regularly now and don't trust the AC. Way way way before any preventing any cheats (but maybe making it marginally less appealing).
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Client-side tracking is broken by default in 2026. Ad blockers, ITP, and browser restrictions kill up to 30% of your attribution. Developers: It’s time to move the source of truth to your backend. tapfiliate.com/blog/develope… #DevCommunity #MarTech #ServerSide #API
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Jun 11
Replying to @emz_5000
vac is cheat prevention and obviously no big hurdle, but that shit like this isnt actively *detected* on the serverside is mindboggling.
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Replying to @Npc_Activity
just unbind f5???? its not even serverside
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usernames had an exploit back in 2020 ish where you could sniff & freeze the connecting packet with your token & all the other data and simply replace the username causing you to have that username even on the serverside
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its on my server im hosting... it only goes so high serverside because of my limited ram so the clients are all limited too!!!🙁
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that doesn't prevent them saving it on the serverside
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theelkingt◎nway.eth 🦣 ᯅ retweeted
Claude Fable 5 specifically has a serverside flag that will allow people to try it out with their plan until a certain date, after which it will be gated behind usage credits. it is over bros, we're not getting to use this model for long with subsidized pricing
>"Fable 5 requires usage credits. Update Claude Code to the latest version to learn more" Apparently a string added in the new Claude Code binary. It might be over bros
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Claude Fable (Mythos) 5 ils l'ont mis derrière un flag serverside, tu peux le tester avec ton plan jusqu'à une certaine date et après tu paies au crédit bref on va se faire ken, profitez bien du prix subventionné tant que ca dure parce que ca va pas durer longtemps mdrrr
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