oh boy..
Electronic gaming and psychosocial adjustment: a study on cognitive and academic impacts of excessive gaming Findings: Excessive gaming (3 hours daily) resulted in a 7-point drop in IQ and a 0.4-point decrease in GPA, with poor performance in subjects like math and language.
. doi:10.1371/journal.pone.0087943
Citation: Przybylski AK. Electronic gaming and psychosocial adjustment: a study on cognitive and academic impacts of excessive gaming. PLoS ONE. 2014;9(3)
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performanceFindings: Gamers who spent excessive time playing showed 10% lower scores in intelligence tests, with poorer memory retention and problem-solving skills.
Citation: Gentile DA, Lynch PJ, Linder JR, Walsh DA. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. J Adolesc. 2004;27(1):5-22. doi:10.1016/j.adolescence.2003.10.002
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: a meta-analytic reviewFindings: Long-term exposure to violent video games was associated with higher levels of aggression and reduced empathy in both Eastern and Western cultures.
Citation: Anderson CA, Shibuya A, Ihori N, et al. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: a meta-analytic review. Psychol Bull. 2010;136(2):151-173. doi:10.1037/a0018251
Chronic violent video game exposure and desensitization to violence: behavioral and event-related brain potential dataFindings: Gamers exposed to violent video games were more prone to anger, with frequent outbursts and emotional dysregulation. They also became desensitized to real-world violence, with slower cognitive responses.
Citation: Bartholow BD, Bushman BJ, Sestir MA. Chronic violent video game exposure and desensitization to violence: behavioral and event-related brain potential data. J Exp Soc Psychol. 2006;42(4):532-539. doi:10.1016/j.jesp.2005.08.006
Sleep interference effects of pathological electronic media use during adolescence
Findings: Excessive gaming during adolescence led to sleep disruption, which in turn contributed to cognitive decline, including decreased memory retention and attention spans.
Citation: King DL, Delfabbro PH, Zwaans T, Kaptsis D. Sleep interference effects of pathological electronic media use during adolescence. Int J Ment Health Addict. 2014;12(1):21-35. doi:10.1007/s11469-013-9454-2
Effects of video-game ownership on young boys' academic and behavioral functioning: a randomized, controlled studyFindings: Young boys who owned video games showed worse academic performance and reduced attention spans compared to their peers, with a negative impact on social behaviors.
Citation: Weis R, Cerankosky BC. Effects of video-game ownership on young boys' academic and behavioral functioning: a randomized, controlled study. Psychol Sci. 2010;21(4):463-470. doi:10.1177/0956797610362670
Excessive computer game playing: evidence for addiction and aggression?Findings: Excessive gaming was associated with addiction-like behaviors and increased aggression. Gamers exhibited higher levels of aggression and neglect of responsibilities.
Citation: Grüsser SM, Thalemann R, Griffiths MD. Excessive computer game playing: evidence for addiction and aggression?. Cyberpsychol Behav. 2007;10(2):290-292. doi:10.1089/cpb.2006.9956
Media use and adolescent physical, mental, and social well-beingFindings: Gamers were significantly more likely to lead sedentary lives, with a 64% increase in physical inactivity. This was linked to slower reaction times and lower IQ scores (6-point decrease).
Citation: Bickham DS, Hswen Y, Rich M. Media use and adolescent physical, mental, and social well-being. Am J Prev Med. 2015;49(2):181-188. doi:10.1016/j.amepre.2015.02.036
Leisure Luxuries and the Labor Supply of Young MenFindings: Young men who spent excessive time gaming had lower employment rates and were less likely to pursue education, potentially affecting long-term earning potential.
Citation: Aguiar M, Bils M, Charles KK, Hurst E. Leisure Luxuries and the Labor Supply of Young Men. National Bureau of Economic Research. 2017.