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Shiv mGear rig is now available! Default, Neon Prime, Proxy Full face rig, StudioLibrary expression set HIK for motion retargetting Rig Controls Isolation Spring dynamics for hair, coat, reliquary Game Ready FBX Link in reply #mgearframework #rigging #technicalanimation #maya
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Small set of face poses for Shiv rig #animation #technicalanimation #deadlock #mgearframework
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Exploring the new Direct Mesh Control workflow in Unreal Engine 5.8 — testing faster deformation #UnrealEngine #UE5 #TechnicalAnimation #Rigging #GameDev #Animation #RealtimeAnimation #CharacterRigging #GameplayAnimation #3DAnimation #EpicGames #GameArt #TechArt
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Testing the new Dynamics – Particle Based Physics for Control Rig plugin in Unreal Engine. #UnrealEngine #UE5 #ControlRig #TechnicalAnimation #GameDev #Animation #Rigging #RealtimeAnimation #GameplayAnimation #UnrealEngine5 #TechArt #GameDevelopment
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Wednesday triple Shiv! Final round of dog fooding, quite like how it turned out. Face is what I enjoy animating the most, endless possibilities for subtle layered movements. #animation #rigging #technicalanimation #deadlock #mgearframework
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🤩Use PHYSICS in your Animations in @UnrealEngine ! Build dynamic #animations in #UnrealEngine using #ControlRig #realtime physics only (no external tools). Clean, scalable secondary motion. 🎥 🙌🏼 Enjoy : youtu.be/iKxcXD2BuBY #UE5 #Animation #TechnicalAnimation
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🚀 From Blueprint to C — I built my first Custom Control Rig Node in Unreal Engine! #UnrealEngine #ControlRig #TechArt #GameDev #Cplusplus #TechnicalAnimation
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Public test! links in reply Not an exhaust list of features, poke around to find more settings. Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig. Maya 2022 && mGear 4 #rigging #technicalanimation #maya #deadlock
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Really impressed with Cartwheel's results. Only a quick pass after retarget to improve foot plant. Rest is raw solve. #animation #technicalanimation #deadlock
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Rig management in viewport. Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user. #rigging #technicalanimation #mgearframework
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Bashing together a rig component isolation feature. Do you prefer left: No X-ray when Isolating? or right: X-ray when Isolating? Poll in Reply #rigging #technicalanimation #mgearframework
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Proof of concept #rigging #technicalanimation
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