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New Yeti Boss Rage animation drop. I focused on selling raw power and aggression through heavy movement, strong posing, and impactful timing so the boss attack animation feels dangerous and game-ready. #BossAnimation #YetiAnimation #GameplayAnimation #GameDev #3DAnimation
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New Mecha Giant heavy animation I worked on. The goal was to sell pure mass and power — heavy movement, strong anticipation, forceful timing, and impact that feels right for game animation and robot animation. #MechaAnimation #GameplayAnimation #GameDev #3DAnimation
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Sharing a heavy attack animation I made for a stylized skeleton warrior. Focused on weight, timing, anticipation, and making the hit feel strong while keeping the motion readable for gameplay. #GameAnimation #3DAnimation #GameplayAnimation #Animation #Animator #malikhamzaasad
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Sharing a heavy attack animation I made for a stylized skeleton warrior. Focused on weight, timing, anticipation, and making the hit feel strong while keeping the motion readable for gameplay. #GameAnimation #3DAnimation #GameplayAnimation #Animation #Animator #SkeletonWarrior
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For this piece, I focused on creating a strong sense of speed, energy, and character while keeping the movement clear and suitable for gameplay use. #SkeletonWarrior #RunCycle #GameAnimation #3DAnimation #CharacterAnimation #CreatureAnimation #GameplayAnimation #Maya
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Exploring the new Direct Mesh Control workflow in Unreal Engine 5.8 — testing faster deformation #UnrealEngine #UE5 #TechnicalAnimation #Rigging #GameDev #Animation #RealtimeAnimation #CharacterRigging #GameplayAnimation #3DAnimation #EpicGames #GameArt #TechArt
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For this piece, I focused on creating a clear sense of weight, rhythm, and personality in the movement while keeping the animation suitable for gameplay use. #SkeletonWarrior #WalkCycle #GameAnimation #3DAnimation #CharacterAnimation #CreatureAnimation #GameplayAnimation #Maya
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Testing the new Dynamics – Particle Based Physics for Control Rig plugin in Unreal Engine. #UnrealEngine #UE5 #ControlRig #TechnicalAnimation #GameDev #Animation #Rigging #RealtimeAnimation #GameplayAnimation #UnrealEngine5 #TechArt #GameDevelopment
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Apex Agility: Shadow Prowl & Forest Pursuit 🐆🐾Focusing on the silent weight of the hunt, explosive verticality, and the fluid rhythm of a predator in its element. Rig by @truongcgartist #CreatureAnimation #GameplayAnimation #Maya #3DAnimation
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First combat study I ever did under Alessandro Camporota’s mentorship. A simple sword combo: two strikes and back to idle. Focused on clean poses, timing, and readability building the foundations of combat animation. #Animation #CombatAnimation #GameplayAnimation
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Combat animation test, fully keyframed using Talia (Maya rig) ⚔️ Rig developed with @KielFiggins Get Talia here 👉manuelaf.gumroad.com/l/talia #3DAnimation #GameplayAnimation #Maya
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Motion capture with just a phone and @Blender!! Still amazed at what you can do WITHOUT a mocap suit and just a bit of editing on the mocap data. Rigging with Rigify, retargeting with Auto Rig Pro. Motion capture with @getcartwheel #GameplayAnimation #CGArtist #GameArt #animation
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Fully keyframed combat animation using Talia, my custom rig developed with @KielFiggins . Guided by feedback from Alessandro Camporota to keep sharpening my gameplay animation skills. Talia rig available here 👉 lnkd.in/dePVmAVj #Animation #Rigging #GameplayAnimation
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New animation incoming. Hope you enjoy #Animation #GameplayAnimation #animator. Cant wait to do more animations with her such an awesome character.
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16 Sep 2025
Some Gun Fu dodges I have been working on #FAB #UnrealEngine5 #animation #gameplayanimation
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Our Game Animation student Alice de Lemos brought the energy and timing to every move! 🎮 Awesome work Alice! 💥 Learn Game Animation: am3d.co/game #gameanimation #gameplayanimation #animationmentor
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I have updated my primary animation reel (DM, email for password): vimeo.com/1090946623?share=c… Thank you so much for watching! (feedback appreciated) #gameplayanimation #looking4work #Animation

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More showcases for the first person weapon animations I worked on (not inclusive of the shield) in the new Doom: The Dark Ages | PS5 | Cosmic Realm trailer 💥 #DOOM #DoomTheDarkAges #animation #gameplayanimation
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