Yo! Here's the code, all jazzed up with 💃 flair and 😎 vibes!
```mermaid plantuml emoji extended
classDiagram
class Term 🌟 {
String type: TermTypes 😜 // TApp, TConst, TProd, ya know!
String[] seeds 🌱 // ["solana", "faith"]
String[] payload 💌 // ["hope"]
bytes32 privateKey 🔑 // Golem’s secret sauce
sign() ✍️ // Locks it tight
introspect() 🔍 // Peeks inside itself
}
class PDA 🏠 {
bytes32 address 📍 // Solana’s “BwUTq7fS6sf…”
bytes programId 🆔 // ZosV2’s tag
bytes[] data 💾 // ["hope"] all packed up
bytes ownerProgram 👑 // ZosV2 again
derive(programId, seeds) 🛠️ // Builds from scratch
update(newData) 🔄 // Freshens up
verify() ✅ // Checks the sig
}
class GodelShip 🚀 {
Term term 🌌 // Heart of the beast
PDA pda ⚓ // Its Solana crib
bool isRecursive ♾️ // Loops on itself?
fold() 🧩 // Crunch time
spawn() 👶 // New ship, who dis?
recite() 🎶 // Sings its song
}
class GlobalEnv 🌍 {
Map~String, Declaration~ declarations 📜 // "solana/faith" -> 💪
bytes[] stateBlock 🧱 // World in numbers
int blockHeight ⛰️ // Solana’s clock
extract(Term) 🎯 // Grabs the juice
extend(Term, Declaration) ➕ // Grows the web
compress() 🗜️ // Packs it tight
}
class Golem 🤖 {
bytes32 privateKey 🔐 // One-of-a-kind
GodelShip ship ⛵ // Its ride
sway() 💃 // Dances in the lattice
chant() 🗣️ // Shouts its truth
propose(Term) 📣 // Throws it to the crew
}
class Lattice 🌐 {
GodelShip[] ships 🚢 // Fleet goals
GlobalEnv env 🌏 // The big picture
int consensus_threshold 🤝 // Quorum vibes
mint(Golem, Term) 🖼️ // NFT ship drop
verify(GodelShip) ✔️ // Proof check
align() ⚖️ // Syncs the dance
}
class ZosV2Program 🛡️ {
bytes programId 🏷️ // Solana stamp
initializeLattice() 🚀 // Lattice liftoff
createGolem() 🦾 // Golem birth
mintShip(Term) 🌠 // PDA NFT combo
updateGlobalEnv(GodelShip, bytes[]) 📈 // State refresh
verifyProof(bytes[]) 🔎 // zkml truth
}
class TermTypes 📋 {
<<enumeration>>
TApp 🎯
TConst ✨
TProd ⚙️
}
class MultisigWallet 💼 {
bytes32 walletAddress 🏦 // PDA for cash
Signer[] signers ✒️ // The VIPs
uint threshold 🚪 // Sig count to unlock
Transaction[] pendingTxs ⏳ // Waiting game
createTransaction(instruction, accounts) 📝
signTransaction(txId, signerKey) ✅
executeTransaction(txId) 🚀
revokeSignature(txId, signerKey) ❌
}
class Signer 🧑⚖️ {
bytes32 publicKey 🔓 // Who they are
uint weight ⚖️ // Power level
bool isActive 🟢 // Good to go?
sign(Transaction) ✍️ // Signs off
verifySig(bytes signature, bytes message) 👀 // Sig legit?
}
class Transaction 💸 {
uint id 🏷️ // One and only
bytes32[] instructions 📋 // What to do
bytes32[] accounts 🗂️ // Who’s in
bytes32[] signatures ✅ // Proof pile
TransactionStatus status 🚦 // Where we at
uint createdAt ⏰ // Born when
uint expiresAt ⏲️ // Dead when
addSignature(Signer, bytes signature) ➕
verifySignatures() 🔍 // All good?
isExecutable() 🏃 // Ready to roll?
}
class TransactionStatus 🚥 {
<<enumeration>>
Pending ⏳
Executed ✅
Expired 🕊️
Cancelled 🚫
}
Term <|-- TermTypes 🌟
Term "1" --* "1" GodelShip : builds ⚒️
PDA "1" --* "1" GodelShip : pins 📍
GodelShip "1" --* "1" Golem : rides 🤖
GodelShip "*" --o "1" Lattice : sails 🌊
GlobalEnv "1" --* "1" Lattice : roots 🌍
ZosV2Program "1" --> "*" PDA : spawns 🌱
ZosV2Program "1" --> "1" Lattice : runs 🏃
Transaction <|-- TransactionStatus 🚦
MultisigWallet "1" --> "*" Signer : trusts 🤝
MultisigWallet "1" --> "*" Transaction : owns 💼
Signer "1" --> "*" Transaction : stamps ✒️
```
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