🛸 DEV UPDATE — DELOREAN REBEL CYBERCAR
building a flyable hover vehicle into the spire.
walk up. press FLY. doors open. hero vanishes. you take the wheel.
✨ FEATURES SHIPPING:
🚪 gullwing doors classic!
🎮 drone-feel flight — tight, weighty, no floaty bs
⚡ FLUX BURST primary weapon — cyan energy orbs
🧲 bullets magnetize to nearby enemies, lock on, stick
đź’€ enemies disintegrate pixel-by-pixel (war of the worlds vibe)
đź’¨ smoke billows during dissolve sequence
🌡️ flux power meter — fire too much = overheat lockout
📡 ground detection — can only exit when safely low
this is the kind of moment-to-moment power fantasy
the spire deserves. flying through neon corridors,
turning grunts into pixel dust. on @solanamobile seeker.
built on @solana
Who wants to see it in annihilation mode ?đź‘€
@DeLoreanlabs@deloreanmotorco@colosseum@BagsApp#solana#solanaseeker#gamedev#indiedev#pixelart#cyberpunk#web3gaming#unity3d#unitygamedev#solanagames#colosseum#bagshackathon#buildingonsolana#cyberpunkgames#arcadegame#devlog#indiegamedev
After a bit of a hiatus, I’m finally getting back into the flow—and this video felt like the perfect place to start.
While working on updates for Hunt the Muglump, I ran into a gamepad/input issue that genuinely made no sense at first… the kind of bug where even after years of development experience, you just sit there thinking, “wait… what?”
In this devlog, I walk through:
What went wrong
Why it was happening
And how I ultimately fixed it
This is the first of many steps back into consistent creation. Over the coming weeks, I’ll be sharing more:
Technical breakdowns and “how-to” videos like this
Updates on my games and development process
And deeper, more spiritually themed content tied to The Lion of God comic series and the broader Venomous Press universe
I’m still in the process of getting back to full strength creatively, but I’m here—and I’m building again.
Appreciate you being here for it.
— David / Venomous Press
#Unity#UnityGameDev#UnityGameDevelopment#UnityInputSystem#Debugging#indiegame#IndieDeveloperyoutube.com/watch?v=MVgkJJ-P…
I worked three jobs just to finish my first indie game.
Cosmic Coop took 3 years to make and cost around $92,000 (which is quite insane)
It has only made about $20,000 on Steam so far, so it still isn’t profitable.
But I don’t regret it.
That project taught me more about development, art, and project management than any tutorial ever could.
My next game, Critter Tactics, reuses the same assets but has a much smaller scope and is already halfway finished after only a few months.
Scope matters. Start tiny.
#gamedev#indiedev#indiegamedev#unitygamedev#solodev#gamedevlife