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Oh no those flame tornadoes look very hot little hero🌪️ #indiegame #gamedev #indiedev #game #gamedevelopment #videogames #unitygames #unitygamedev #YokaiHero #leveldesign
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Watch out, little hero! This musician isn't here to entertain—he's here to destroy. His music is his weapon, and every song could be your last.🎵#indiegame #gamedev #indiedev #game #gamedevelopment #videogames #unitygames #unitygamedev #YokaiHero #leveldesign #screenshotsaturday
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#Cavernreach is set to release this year, 2026. I don't have an exact day set yet, but the core game is done, and the polish phase is already going.... deeper! #gamedev #unitygamedev #sologamedev #indiegames #pcgaming
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🛸 DEV UPDATE — DELOREAN REBEL CYBERCAR building a flyable hover vehicle into the spire. walk up. press FLY. doors open. hero vanishes. you take the wheel. ✨ FEATURES SHIPPING: 🚪 gullwing doors classic! 🎮 drone-feel flight — tight, weighty, no floaty bs ⚡ FLUX BURST primary weapon — cyan energy orbs 🧲 bullets magnetize to nearby enemies, lock on, stick 💀 enemies disintegrate pixel-by-pixel (war of the worlds vibe) 💨 smoke billows during dissolve sequence 🌡️ flux power meter — fire too much = overheat lockout 📡 ground detection — can only exit when safely low this is the kind of moment-to-moment power fantasy the spire deserves. flying through neon corridors, turning grunts into pixel dust. on @solanamobile seeker. built on @solana Who wants to see it in annihilation mode ?👀 @DeLoreanlabs @deloreanmotorco @colosseum @BagsApp #solana #solanaseeker #gamedev #indiedev #pixelart #cyberpunk #web3gaming #unity3d #unitygamedev #solanagames #colosseum #bagshackathon #buildingonsolana #cyberpunkgames #arcadegame #devlog #indiegamedev
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Small incremental improvements. Scripting unique abilities. Still drudging along. Bad games done slow..... #GameDev #IndieGameDev #Unity3D #UnityGameDev #TurnBased #TacticsGame #IndieDev #MadeWithUnity
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After a bit of a hiatus, I’m finally getting back into the flow—and this video felt like the perfect place to start. While working on updates for Hunt the Muglump, I ran into a gamepad/input issue that genuinely made no sense at first… the kind of bug where even after years of development experience, you just sit there thinking, “wait… what?” In this devlog, I walk through: What went wrong Why it was happening And how I ultimately fixed it This is the first of many steps back into consistent creation. Over the coming weeks, I’ll be sharing more: Technical breakdowns and “how-to” videos like this Updates on my games and development process And deeper, more spiritually themed content tied to The Lion of God comic series and the broader Venomous Press universe I’m still in the process of getting back to full strength creatively, but I’m here—and I’m building again. Appreciate you being here for it. — David / Venomous Press #Unity #UnityGameDev #UnityGameDevelopment #UnityInputSystem #Debugging #indiegame #IndieDeveloper youtube.com/watch?v=MVgkJJ-P…
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Humbled by the difference between "works in the editor" and "works in the build" #gamedev #indiedev #unitygamedev
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Exploring a 2D character creation pipeline for gear progression 🎨 Photoshop → Spine2D → Unity Full breakdown coming in upcoming devlogs & tutorials. #gamedev #indiegame #mmorpg #unitygamedev #spine2d #gamedevlog #indiedev
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🕹️ Francisco Jesús Ruiz is back to strengthen #Unity #programming and support the teams in the 2026 Pre-Incubation Program! 👏 📅 Application deadline: April 5 👉 Apply! levelup-gamedevhub.com/en/pr… #gamedev #programming #indiedev #Unity3D #UnityGameDev #UnityDeveloper #CSharp #Unityprogramming
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Progress update part 2 on "Flicker"! What's new? Added Basic Menu (WIP), Loading screen with fun tips, and added "dust" particles. Taking advice and suggestions as always! #Unity #Unity3D #UnityGameDev #indiedev #GameDev #GameProgramming #Backrooms
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I worked three jobs just to finish my first indie game. Cosmic Coop took 3 years to make and cost around $92,000 (which is quite insane) It has only made about $20,000 on Steam so far, so it still isn’t profitable. But I don’t regret it. That project taught me more about development, art, and project management than any tutorial ever could. My next game, Critter Tactics, reuses the same assets but has a much smaller scope and is already halfway finished after only a few months. Scope matters. Start tiny. #gamedev #indiedev #indiegamedev #unitygamedev #solodev #gamedevlife
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Custom Bottom Navigation UI designed for our client’s light fantasy pixel art mobile game. For this project, we created 5 premium, high-resolution pixel art icons #pixelart #pixel #gameui #gameuidesign #mobilegameui #indiegamedev #gamedevelopment #unity3d #unitygamedev #icons
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