Valid perspective. (no pun!) Would love to have people from #Unity3D and the #UnityMars weigh in. @philchacko would anyone from the team have some insights. Would love to see this go cross-platform via Unity
Yesss! The Big Fix Up is an amazing use of AR! 😍🚀
And I swear I'm not biased... even though it's built using @unity3d#UnityMARS, and was made in Bristol, my home (and the home of @aardman)!
Create compelling #AR content easily with #UnityMARS ✨
We've put together three scenarios and use cases showing how Unity MARS can help you knock your next AR project out of the park ⚾
👉 on.unity.com/3nfA0kD
0:22
Unity MARS | Rules feature
This video shows how different environments, models and textures are spawned based on rules in Unity MARS.
Body-tracking on #UnityMARS blows my mind.
Not only can you create body-tracking apps where mascots copy your movements... But you can test it right in the Editor without having to deploy it to your device! THAT'S the galaxy-brain move! 🤯
Hmu if you want to collab @Disney 😉
Alcune foto fatte con #TerraIncognita, l'app in #AR che sto realizzando per una mostra. Dai volti delle persone e dai paesaggi prenderanno vita piante e insetti misteriosi. Ringrazio @AlbLon13 per il suo fondamentale aiuto. L'app è in sviluppo.
#unitymars#exhibition
New @unity3d MARS features, straight from your requests to our code:
✔️ Simulation as a subsystem (eg, simulation 'just works', no proxies needed)
✔️ Body tracking 🕺
✔️ Content manager for big content (like huge scans of outdoor environments!)
More: blogs.unity3d.com/2021/03/12…