neg(X) — Functional negation of a scalar, vector, or matrix! ➖
neg has lower precedence than arithmetic: neg 3 5 → -8, while -3 5 → 2. Prefer neg when passing negation as a higher-order function argument.
#DolphinDB#VectorOps#Scripting#Numerics
mask(X, Y) — Null-out elements matching a boolean condition! 🎭
Elements where condition is true become NULL — perfect for outlier suppression without a full WHERE clause.
#DolphinDB#DataCleaning#VectorOps#DataPrep
matrix(X1, [X2], ...) — Build matrices from vectors or tables! 🗃️
Three modes: combine vectors column-by-column; pre-allocate with matrix(dataType, rows, cols); or convert an equal-length array vector directly.
#DolphinDB#Matrix#VectorOps#DataPrep
DataOps, VectorOps, and LangChain integration creates powerful applications that combine efficient data management, high-dimensional data processing. - hackernoon.com/the-new-data-…#data#dataops
Hi @jasonbosco - that's awesome!
What is your take on #VectorOps - all the MLOps tasks that go into collecting and vectorizing data, combining embedding models into the final vectors, keeping everything up to date in the real-time, A/B testing these configurations etc?
And then there are all the ops *around* the index, embedding models, expressing objectives, APIs for integrating the thing into your product, ways to A/B test the embedding config etc etc
There is a new branch of MLOps brewing - the #VectorOps :)
Hmm Niagara (/me hides)
Anything thats new in .23/.24
A nice in-depth one about vector/vectorops (material nodes) and how to use combinations of those nodes to get interesting masks, content, info that can be used for other neat stuff.
Workflow suggestions.
gamedev health habits.