Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers) #UnrealEngine#UE5#gamedev#uetips
マテリアルの理解を深めるために【GeometoryFloor】を自作してみました!
① マテリアルグラフのWorldPositionOffsetに『距離計算→高さ設定』ノードを接続する
② Cubeにマテリアルを設定して、BPでCubeを複製→配列する
見た目のわりに簡単に作れたので、意外とUE5初心者向けかも👍
#UE5#UE5Study
To maximize CPU performance!
- skeletal animations have more overhead and are computed by CPU.
- static meshes are cheaper, they work with instancing and WorldPositionOffset vertex animations are done by GPU.
To handle dynamic topology we need to author a mesh with maximum number of triangles that a voxel can emit(=5) and cull unneeded triangles inside VS (WorldPositionOffset = -WorldPosition).
This has some overhead but seems fine.
WorldPositionOffset Scale
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I forgot how to do this, I had to relearn. Sharing to anyone else who wonder how to scale a mesh with WPO.
Now I wonder how to scale just one face of the cube... 🤔
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#UnrealEngine#UE4#UE4Study#UE5#UE5Study#UEMaterial