Issue was detected by @mausmoto, it's related to texel bleeding from texture used to draw shapes (a white rectangle on font), despide a 1px padding was already considered. Fun note: it was already commented in the function that padding was added for MSAA issue! 😄
Thanks!
I’m about to test vanilla zig on one platform where it’s only required to use their custom linker. Will post an update later.
Waiting for another answer on the other platforms forum for details.
Tomorrow at 11am Pacific we have @cachecoherent 's SYCL 2023 talk: ATTACK of the KILLER FEATURES! He'll be in chat to answer any questions you may have during the broadcast.
youtube.com/watch?v=dEIsJPpC…
It seems that EnableIdealGPUCaptureOptions(true) is automatically called when
• DX11: Running UE with Renderdoc or Intel GPA.
• DX12: Running UE with Renderdoc, Intel GPA, AMD RGP, or PIX.
lol
Hard to tell if whoever wrote this is a craftsman, a junior with an unintentional naive zen, or just a contrarian trying to piss off their coworkers by refusing to call m_serviceLocator.GetService<IPercentageRoundConcatenatorService>().GetProgressAdapter<float>()
Imho, that code is off by 0.05, but apart from that the readability is nice, and if we port it to a manual memory management language, you even can store all the strings in static memory.
Intent is also clear