True story, eight years ago I took a quick contract game designer job working at Microsoft Redmond. My team was tasked with helping some other studio with their game.
This happened exactly. Game ran like shit.
Open the project:
OnTick>GetAllActorsOfClass>ForEachLoop
😂🔫
“OMG UE5 is so inefficient, I can’t figure out why!”
OnTick>GetAllActorsOfClass>ForEachLoop