✨ Web3 needs vision. Your brand needs a space.
In virtual spaces, magic happens:
🔥 Deeper connections – Your community experiences your vision like never before.
🌍 Limitless possibilities – No physical boundaries, no restrictions.
⚡ Creative freedom – Showcase your brand in ways no one else has.
3D spaces aren’t just about design. They’re about creating experiences.
Ready to shape the future? 🖌️
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well the problem is not really mocking the SharePlay itself, but making sure all the pieces are working in harmony, especially dismissing/opening ImmersiveSpaces when joining a SharePlay etc
I was referencing the "Allow Mac Virtual Display" developer settings that were pointed out by @hybridherbst where it says it can "use Mac Virtual Display in applications with ImmersiveSpaces," and it specifically highlighted that it "improves the immersive app and webXR experience when developing immersive content in visionOS." I'm not sure if that's actually available in the 2.0 beta yet or not, but the way that I had phrased it was how I interpreted it. But it sounds like a page refresh and reauthorization into webXR at a minimum will be required... But hopefully also make it easier to develop, and striving towards that ideal of live, real-time editing.
twitter.com/hybridherbst/sta…
Oooh this is a fancy new dev feature on VisionOS:
The virtual Mac screen can now stay active during an immersive-vr session if I get that right.
Means: code changes from inside the headset hot reload stay in VR
This is part of AR Quick Look in Safari, so you will be able to present a model on a website (without going into immersive space) but it’s very limited. Using RealityKit and ImmersiveSpaces allows you to do so much more
🧪 Experiments with React Native visionOS ImmersiveSpaces
I'm using brownfield SwiftUI RealityKit to render ImmersiveSpace but that's the superpower of React Native (you expect some of those features in JS soon) 🚀
⭐️ Star the repo here: github.com/callstack/react-n…