A web framework for building virtual and augmented reality experiences | Maintained by @supermediumvr

Joined November 2015
177 Photos and videos
A-Frame retweeted
Just updated my small @aframevr game from 2018 to a fresh state in 2026. It now works in AR, desktop and mobile in addition to VR. How fast can you beat the maze? Play it on @dmnshdgg, link below 👇
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A-Frame retweeted
Apr 23
Meta Browser team delivering the goodies! They’ve been leading the WebXR pack for several years now.
Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Feedback welcome!
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A-Frame retweeted
anyone saying VR fell off has no idea what's happening in the @threejs @aframevr space the future of virtual reality is being vibe coded into existence as we speak
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A-Frame retweeted
Experimenting with different types of locomotion in WebXR using our smart insoles, from hoverboard-like controls to a “stepping in place” mechanic @aframevr @sparkjsdev
Playing another balance game with our smart insoles and smart glasses Lean side-to-side to hit the targets in yellow Works with compatible smartglasses, in this case the @brilliantlabsAR Frame running custom firmware
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A-Frame retweeted
Apr 6
I think I never said publicly that @vincentfretin is awesome. Long time @aframevr contributor and really killing it in the next couple of years
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A-Frame retweeted
Draw a floor plan in 2D, then instantly view it in immersive VR in your Meta Quest Headset. 2D edits appear in VR in real time. Built with @aframevr @threejs. Everything running in the browser. #buildinpublic
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A-Frame retweeted
Feb 25
I’ll be around at GDC to talk Web, games, 3D, gaussian splats, @sparkjsdev and @aframevr Come say hello and grab delicious stickers! Everyone welcome, event doesn’t require a GDC pass.
Feb 5
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
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A-Frame retweeted
Our team at @realityhackmit made an animatronic head, using @aframevr to overlay a 3D model, allowing us to not only control articulation in the browser but to also respond to hand interactions in WebXR (while providing tactile feedback)
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A-Frame retweeted
Streaming Smart Glasses Camera to a Quest 3 in WebXR @aframevr Using our Wearables SDK, we’re able to stream camera data from the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense running custom firmware) to the Quest 3 over WebSockets in the Oculus Browser
3D hand tracking on smart glasses Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom Firmware)
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A-Frame retweeted
3D hand tracking on smart glasses Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom Firmware)
Detect head gestures with smart glasses Used @EdgeImpulse to create a simple classifier to detect head gestures (nod and shake) based on motion data, all running on the glasses itself via Tensorflow lite Using the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense) running our custom firmware
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A-Frame retweeted
With the help @aframevr I dusted off my old daylight system component and turned it into a nice 360 32-bit panorama exporter. Sun size, 8k, artificial lights, night sky and other cool updates are on the way! Start making you own hdri panos here! ex3d.com/hdri @kfarr
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A-Frame retweeted
12 Dec 2025
automatic physics and navmap generation with pathfinding! @vrlandio #threejs @aframevr
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A-Frame retweeted
9 Dec 2025
Day 8/31: Video of bollards that don't exist created with Bollard Buddy (v2 preview) Using @aframevr with @the8thwall sdk, users can tap to place bollards, create snapshots saved in @3dstreetapp cloud gallery and then piped to @NanoBanana for imagen and @Kling_ai turbo for video
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A-Frame retweeted
Finally… my editor matches my mood 😌 A-Frame Editor now has a theme selector 🎨 XR dev just got a little nicer. @aframevr
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A-Frame retweeted
8 Dec 2025
Day 7/31: Testing Bollard Buddy 2 work in progress, added a new snapshot feature using our new AR engine which is powered by @the8thwall . For real, even though they're shutting down the cloud service, the SDK still works great in this self-hosted @aframevr app.
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A-Frame retweeted
6 Dec 2025
Day 5/31: drag and drop a glb @glTF3D file in a real world 3D map and make controlled AI image generation with frontier models in @3dstreetapp h/t @threejs, @aframevr, @Sketchfab, @replicate, @googlemaps who make this all possible under the hood
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A-Frame retweeted
2 Dec 2025
Haven't posted for a while but I'm trying to do a December thing, so here's 1 of 31: using @aframevr to control image-to-image AI generation directly inside of @3dstreetapp via @replicate
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20 Nov 2025
RT @dmarcos: Sad to see. Great @aframevr frens over there. Hoping they open source the computer vision stack. A <eight-wall> component tha…
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