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Eduardo Navarro retweeted
Jun 11
2.5hrs from the Antares region. Image from asiair autostacker (screenshot tablet) - no pixinsight / no postprocessing. My goal is 20hrs under this clear and dark sky Info ALT
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Transform your 3D Printed parts into premium-quality products with Addere Creations. #AddereCreations #3DPrinting #PostProcessing #SurfaceFinishing #EngineeringServices
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Replying to @iBrews
Back in the stone age (2022) I was always trying to get postprocessing effects to work in VR and getting told “we won’t let you, it’s a bad idea”. Nice to see it seeing the light of day.
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Replying to @JasonSokol3
Do you think "actually, they built real sets, but then used postprocessing and CGI so poorly that they looked fake anyways" is a good thing?
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shame tail retweeted
also i sat on it for 5 months because i had decision paralysis about postprocessing
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Replying to @gatodawg
I'm pretty sure modern phones use some kinda non generative ai in their postprocessing, that will cause such artifacts well, I've seen several people being accused in using AI to make their art, and it ended up wasn't an AI, so no wonder this photo triggered ai hate
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Replying to @ConeOfArc
He's half right, flagship phone cameras nowadays have AI postprocessing mechanism and its on by default and turning it off is buried deep in the settings
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Replying to @_VioMarks_
its 4 videos only showing off the attack patterns tho the thing with Guei was they deliberately needed to show the bullet patterns and its speech, so its a better idea to record a video, postprocessing to remove the new battle theme as a spoiler these are only bullet patterns
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not with this accuracy as there is a bit of postprocessing going on, but in general we do have models that reach 30FPS so pose estimation in real time is achievable, for example:

Run pose estimation on-device in your React Native app! 🦾 RN ExecuTorch v0.9 has the usePoseEstimation hook that detects human bodies and maps keypoints. See the demo and full release notes ⬇️
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Replying to @AnAverageGamerX
probably just some phone's camera postprocessing
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Playing with some common post-processing effects in Defold 💫 Model: Latch Suit by ChamberSu: sketchfab.com/3d-models/latc… #MadeWithDefold #gamedev #indiedev #solodev #postprocessing #vfx #shaders
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Replying to @Sebbywebz
HD2D would look fine if the devs would just chill with the postprocessing effects.
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A photographer's reflection on a shot: realizing a slight adjustment to the subject's neck pose could have added elegance and avoided a compressed look. Learning from every click. #PhotographyTips #PostProcessing
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[AI] ideogram 4.0 test, no postprocessing open weight state of the art
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Replying to @alightinastorm
As someone who cares a lot about this ecosystem, I think you’re misreading why people are frustrated. It’s not that you “vibe code” with three.js, that’s fine man, and OSS exists so people can build wildly different things with it. The problem is the way you talk about others’ work while standing on top of an ecosystem that people like Cody have spent years building and maintaining. Whether you like his tone or not, Cody has contributed more core primitives, techniques and tooling to three.js/r3f/drei/postprocessing than most of us will ever do. Dismissing that as “circle jerks” while using the results every day is exactly what rubs people the wrong way. Use the tools however you want. But at least acknowledge the people who made that possible and stop painting legitimate criticism as “bullies trying to kill vibe coding”.
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Replying to @yokochi
完全に空のシーンからアセット無しで作りました。 手動で弄ったのはPostProcessingで、明るくなるように少し弄ったくらいです。
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Replying to @alightinastorm
to answer your question, he's been a core contributor to many core primitives and novel techniques in three.js, r3f, drei, postprocessing, etc. so, very likely most people vibecoding with three.js are using his work. not to mention projects like four and ogl outside of the three ecosystem. you're right this is fully permissible under the licenses though that's not really the salient point he's making, which was that there's no attribution or provenance for any sort of creators with LLM's, which discourages future contributions from the giants shoulders on which these ecosystems stand. this is a structural incentive problem which may cause the ceiling to be lowered over time for open projects due to a shrinking pool of contributions. practically speaking the fear for three.js would be that it loses some of its best contributors like Cody, which would of course be net-bad for anyone vibecoding with three.js as it regresses to the mean in any case I enjoy following both of you and I'm not sure what bone is being picked here
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