And stepping away from weird sideprojects, I am glad to finally be reintroducing the ghosts to the main game.
There's still a lot of background assets that need to be made but I feel like I've got a lot more to work with now.
Biggest questions I'll need to face going forward will be in regards to animation fidelity.
As we see in this example, this animation needs to be touched up a lot and it's already taken longer than my previous style to animate for a much shorter animation.
I'll have to carefully consider the cost of chasing quality vs trying to deliver the game in a reasonable frame of time.