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Before all VC goes nuts on this, remember I also have a working engine, that actually can generate games. I might not get funded, cause of who I am, but that does not take away that we all are working on solving a similar solution. Once StemStudio figure out their AI Copilot, we will have a community gem.
We’re open-sourcing Stem Studio, our 3JS game engine today. This is a browser-based 3D multiplayer game engine and dev studio based on the idea that game dev should become more open, remixable, and web-native. AI will make it easier to create games. But shared building blocks will make it easier for developers to build on top of each other. Stem Studio is MIT licensed, JavaScript-based, and built for browser multiplayer 3D worlds. Code is here: buildwithstem.com Fork it, break it, remix it, and show us what you make.
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Loving this little blocky world made by one of our creators 🧱 #gamedev #indiegamedev #stemstudio @threejs
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Teachers shape futures every day. Learn more about STEM Studio, our free educator professional learning series, on our website: bit.ly/4w98UhP #TeacherAppreciationWeek #STEMStudio #TeacherAppreciation #STEAMEducation
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Yes! StemStudio can build games, but it can do a lot more. The fact it runs inside the browser and offers a visual creation environment (powered by AI offcourse) - the possibilities are endless. One of our early creators is using StemStudio to create - Solar System simulation. This is their work after a few hours. You can fork it, extend it, and make it your own. #vibecreate #stemstudio #threejs #ai #games @threejs #simulations Come create with us!
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Replying to @Erth_AI
This is the second game in our series of open source ports of classical threejs games to Stem Studio. The power of Stem Studio is to parse the code and create a visual representation of the game in a visual editor, and then either use copilot or your skills to expand the game. @threejs #stemstudio #webgames
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FPS mechanics for everyone building in #stemstudio here is the gist: - Pistol and pistol ammo integrated into the inventory system. Hotbar with weapon-only attachment. Backend support for purchasing and removing weapons. Full frontend and backend support for purchasing ammo and consuming it on reload. - The architecture is designed to be extensible. These aren't hardcoded game objects, they're reusable Behaviors you wire up and modify. Want a different weapon type? Swap it in. Different ammo economy? Configure it. - The goal is to give game devs a solid FPS foundation without locking them into a specific design. - You get the inventory logic, the purchase system, the HUD, and the reload loop out of the box. The game design is still yours. DM, if you want early access.
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Over the past few weeks we have been porting some open source games to Stem Studio. If you happen to know the developer of this game, tell him we said thank you! #stemstudio #threejs #vibecoding #games #newera @threejs Here is the link to our our first game: next.erth.ai/view.html?scene…
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Cone is the only accessory I need Vibe coded Cone Head in a few hours β†’ Claude handled the behaviors β†’ Assets by @KenneyNL β†’ Brought it all together in Stem Studio From idea to playable, all in the browser πŸ”₯ @threejs #stemstudio #vibejam
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From basic controls β†’ full aerial acrobatics ✈️ Our vibe coded flight sim now has barrel rolls & loops, all running in the browser Built with #stemstudio and @threejs #aidev #indiegamedev #gamedev
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I hate to sound opportunistic @AIOnlyDeveloper would you want to port these games to stemstudio. My team can help
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Testing out our FPS inventory system We added: πŸ”« Weapon ammo inventory system πŸŽ’ Hotbar (weapon attachment) 🎯 Ammo HUD with custom positioning πŸš— Car garage system for spawning vehicles Backend purchase and reload consumption all wired up. Dropping soon as a reusable Behavior so you can build your own, all in the browser πŸ‘€ #stemstudio #indiegamedev #gamedev #aidev @threejs
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Experimenting with camera angles in our flight sim ✈️ Landed on this over-the-shoulder view. Feels pretty good. What camera controls would speed up your workflow? #gamedev #indiegamedev #stemstudio @threejs
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One of our creators built this full arcade shooter entirely in Stem Studio Just browser level design AI Indie dev has never been this fast πŸ”₯ #gamedev #indiedev #stemstudio @threejs
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Yes!! you can create anything you like in Stem Studio, with or without AI - Build, Test and Share all in open place. #nodownloads #nobuildtimes #nowait Now onboarding early devs and launching a dev fund for the games of tomorrow. Reach out if interested. #stemstudio @threejs #vibejam #vibecreation
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Built a medieval town Added multiplayer so you can invite friends Then dropped in a battle system 🏹 All vibe coded with our AI copilot in #stemstudio This is getting fun. @threejs #indiegamedev #webdev #gamedev #ai
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How do you handle vehicle paths in your game scenes? We just added a Waypoint BehaviorπŸš— Place points along roads β†’ cars follow realistic directional paths across your road network. Best part β€” it’s super flexible. Plug it into any object or project. @threejs #indiegamedev #gamedev #stemstudio #procedural
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Made some tweaks to our Pirate Ship Battle Royale built in #stemstudio @threejs No downloads, just jump in and blast your friends. Multiplayer is locked and loaded. πŸ΄β€β˜ οΈ Assets purchased from @kennynl #gamedev #indiegamedev
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@threejs8 #vibecoders #aigamedevs you can create client or server authoratative multiplayer games with or without physics on a click on a button #stemstudio
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Built a complete Pirate Battle Royale πŸ΄β€β˜ οΈ Human-made level design using Kenney assets, while the AI Copilot handled controls and core gameplay logic through simple prompts. No long coding sessions needed. This combination of human creativity and AI is changing how games get made. @threejs #stemstudio #indiegamedev #gamedev #AIgamedev
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This entire scene came together in minutes: 🏰 Castle environment 🏹 Archer character πŸ’£ Interactive bomb VFX Built using Stems shared by one of our early creators. No starting from scratch. @threejs #gamedev #indiedev #stemstudio
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