Most of those downloads are CI pipelines and monorepos pulling it on every build.
The actual human install rate is way lower, but the infra dependency is so deep it's basically unmovable now.
In 2010 we created helloflower for the original iPad. Sixteen years later, with the help of Claude, we bring it back to life.
A full WebGL port of the original Unity 3.5 project to TypeScript #threejs.
Play on itch: helloenjoy.itch.io/helloflow…
Code: github.com/C4RL05/helloflowe…
New lesson just dropped in the TSL course 49. Halftone Dither Hero.
That gorgeous halftone-dither look from the latest AI page heroes? Now you can build it yourself in TSL, step by step.
Free update for everyone who already owns the course.🙂
Get it in early access: threejsresources.com/courses…#Threejs#WebGPU#TSL#sheader
working on a thing with @threejs
part 2 it is getting more complexer !
you can play with a better version of this at the playground
link in comment (that one has trees and parks too)
i cranked that one up a lot so let me know if you have performance issues
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check out my bio for my get amplified series and also for consulting link. you can read the pinned post about a case study of my consulting work results