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3 Dec 2024
Generate unlimited emitter copies, repositioning them in your scenes. Learn to offset the animation of copied simulations and rescale them to add stylistic variation, flexibility and control. Watch on YouTube - bit.ly/3ZhE7Qp #NeXus #nxTurbulence #xpCache
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4 Nov 2024
Watch the second part of this tutorial. Set up the scene for render with Redshift, add a custom material, generate test renders, use After Effects, and create speed ramps for slow-motion effects. Watch on YouTube - youtu.be/hK1BxHqw4QU #NeXus #xpCache #Redshift #AfterEffects
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1 Nov 2024
Generate a high-energy dynamic fluid simulation, using NeXus particles together with a combination of modifiers. Watch on YouTube - bit.ly/4eW0e5v #NeXus #nxColor #nxFoam #nxFluids #nxGravity #nxKill #nxVorticity #nxRotate #TerraformFX #tfRock #xpJoin #xpCache
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29 Oct 2024
Retime cached meshes in today’s Top Tip. Using xpOpenVDBMesher & caching without overwriting the original particle data, create a smooth, slow-motion fluid mesh that matches the animation of the particle simulation. Head to YouTube - bit.ly/4dZtmra #XParticles #xpCache
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8 Oct 2024
Create a colorful fluid plant flow simulation in today’s Top Tip Tuesday, using NeXus and Taiao. Watch on YouTube - bit.ly/4gNt5dH #NeXus #nxFluids #nxConstraints #nxGravity #nxAttract #nxDrag #Taiao #toPlant #xpCache
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24 Sep 2024
Take some cached particles and retime them in today’s Top Tip. Slow down or speed up the playback and insert speed ramps for further control. All this with smooth particle playback. Boom! Watch on YouTube - bit.ly/3MUJMpG #xpCache #xpJoin #NeXus #nxGravity #nxFluids
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11 Jun 2024
In today’s Top Tip Tuesday, we’re doing a granular fluids sim in NeXus, with a granular object collapsing procedurally, using nxInfectio. Watch now! bit.ly/4aT9p3L #NeXus #nxInfection #nxFluids #nxGravity #nxSpeed #xpCache
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13 Feb 2024
It's Top Tip Tuesday time; taking a cached particle sim and using it to spawn fresh, new particle resolution and detail into the scene! Watch now 👉 buff.ly/3ueeLrk #TopTipTuesday #INSYDIUMFused #xparticles #xpCache #xpExplosiaFX #xpSpawn #CreateLikeNeverBefore
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ほか、スプライン系以外の対処 ・ボリューム系はxpcacheでVDBとしてベイク ・ジオメトリ系はAlembicかポイントキャッシュタグとかファンクションの「オブジェクトをベイク」とか ※xptrailを基にしたクローナのMographキャッシュは1フレームズレてベイクされてしまう? #cinema4d
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GarageFarm's new #Cinema4D plugin v121 has been released! ☑️ Improved path checking for X-Particles caches - xpCache object is now relinked with the project path, and it is used as a parent path for other xp objects
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28 Jan 2022
i hate it when xpcache failed to detect and can't be resolved when after redirect paths.
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28 Sep 2021
INSYDIUM Fused - Hotfix Update This Update contains bug fixes for Licensing, xpDynamics, xpShatter, xpCache, and TerraformFX, all of which will increase performance and stability. For more information, head this way! 👉buff.ly/3zTUFzq #INSYDIUMFused #HotFix #Cinema4D
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xpCacheさん、実は超超超クセ者であることは後々にわかります笑
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Just connected two dots that made me very happy. Using @GSG3D's Signal to drive the 'Manual Time' parameter of @insydium xpCache is a match made in particle retiming heaven! Can use the same Signal ramp to animate my camera too. FANTASTIC! (in @BobWalmsley accent, of course)
5
30 May 2020
🌊 The final installment of the WaterSpin Series is LIVE 🌊 xpCache Retiming 02 👉 buff.ly/2TLE3Y5 #XParticles #INSYDIUM #STAYHOME #CreateLikeNeverBefore
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22 May 2020
Episode 4 - XP WaterSpin Tutorial - on YouTube NOW! 🌊 xpCache Retiming 01 👉 buff.ly/2LEa5kj SUBSCRIBE while you're there to keep up-to-date 😉 #XParticles #INSYDIUMTraining #Tutorials #CreateLikeNeverBefore
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30 Apr 2020
私はxpCacheを吐く機械です
4
X-particles習作 スプラインに沿って炎を動かす。 Mario Tran Phucさんの44:00〜を参照 youtu.be/x4zKRd9lpa4 キャッシュを取る時間がネックだけど、xpCacheのCompress cash on Builtのチェックを外すと多少早くなるので重宝、トライアンドエラー大変 #c4d #Cinema4D #Cycles4D #Xparticles
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10 Jul 2018
天才なのでx-particles→xpSkinnerで液体化→xpExplosiaFXで液体の位置から煙→xpCache(VDB)でOctaneでレンダリングというワークフローで煙の形を綺麗に操れるようになった
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14 Dec 2017
XPT4のxpExplosiaFX、Octaneでもレンダリング出来た。xpCacheの形式をOpenVDBにするだけ。あとはOctane VolumeのVDB Loder使えば炎もレンダリング出来るね。ただこれ面倒だし正式対応するまでの暫定的な方法だよね?…そうで無いと困る。。
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