Generate unlimited emitter copies, repositioning them in your scenes. Learn to offset the animation of copied simulations and rescale them to add stylistic variation, flexibility and control.
Watch on YouTube - bit.ly/3ZhE7Qp#NeXus#nxTurbulence#xpCache
Watch the second part of this tutorial. Set up the scene for render with Redshift, add a custom material, generate test renders, use After Effects, and create speed ramps for slow-motion effects.
Watch on YouTube - youtu.be/hK1BxHqw4QU#NeXus#xpCache#Redshift#AfterEffects
Retime cached meshes in today’s Top Tip. Using xpOpenVDBMesher & caching without overwriting the original particle data, create a smooth, slow-motion fluid mesh that matches the animation of the particle simulation.
Head to YouTube - bit.ly/4dZtmra#XParticles#xpCache
Take some cached particles and retime them in today’s Top Tip. Slow down or speed up the playback and insert speed ramps for further control. All this with smooth particle playback. Boom!
Watch on YouTube - bit.ly/3MUJMpG#xpCache#xpJoin#NeXus#nxGravity#nxFluids
GarageFarm's new #Cinema4D plugin v121 has been released!
☑️ Improved path checking for X-Particles caches - xpCache object is now relinked with the project path, and it is used as a parent path for other xp objects
INSYDIUM Fused - Hotfix Update
This Update contains bug fixes for Licensing, xpDynamics, xpShatter, xpCache, and TerraformFX, all of which will increase performance and stability.
For more information, head this way! 👉buff.ly/3zTUFzq#INSYDIUMFused#HotFix#Cinema4D
Just connected two dots that made me very happy.
Using @GSG3D's Signal to drive the 'Manual Time' parameter of @insydium xpCache is a match made in particle retiming heaven!
Can use the same Signal ramp to animate my camera too. FANTASTIC! (in @BobWalmsley accent, of course)