Joined August 2020
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pogo3d is 25% off for the Steam Summer Sale! I hope you will give it a try
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DREW πŸ–± Pogo3D retweeted
12 Nov 2025
Announcing: New @Steam Hardware, coming in 2026: Steam Controller Steam Machine Steam Frame Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
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poor guy... if i had 100,000 12 year olds begging me to work on a game i knew would flop i would crash out too
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DREW πŸ–± Pogo3D retweeted
Lots of games can be made by just starting to mess around and seeing what works. You get a guy on screen, have him jump on stuff, or shoot stuff. Or you put a city on screen, click on squares to build houses. And so on. Such games are easy to find because they don't require a theory of what's going to work. You just try random simple things and see what feels good and chase that. It's not easy to do well, but it's a shallow process. But as time goes on, such low-theory games are more and more oversaturated. The basic "objects bumping into each other" and "map painting" and "number goes up" designs are more and more already done. To succeed in the future, designers will need to start having actual theories about what will work. They'll need to be able to posit a design that can't be built in a game jam, and why it works, and be correct, and then build that. There's a huge universe of games that can't be made by just trying simple verbs and seeing what feels good first try. It means that in the future, design insight and analytical ability will become more and more essential in making a successful game. If everyone is doing basic and obvious designs, the differentiators are tech, art, writing, or marketing. In the new era, the differentiator will be whether you are able to find a great set of mechanics that nobody else can find.
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text posting is fun because nobody sees it
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like if you're reading this it's our little secret
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go into any chatroom full of programmers and ask a programming question and time how long it takes them to start arguing about OOP
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yeah that smells good... right guys
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who needs odin when you do it yourself...
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i really like video games
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DREW πŸ–± Pogo3D retweeted
24 Aug 2025
so if sinclair and doorman both ult at the same time, both people get to fight in the baroness - deadlock is so cool
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DREW πŸ–± Pogo3D retweeted
People rediscovering that lower def video game graphics often had better and more memorable aesthetics is just another instance of people realizing what the essence of cartooning is. What boiling a visual down to its pure essence through process (and in the case of limited graphical capability, necessity) of elimination was. Creative and ingenious solutions to visual communications problems are bolstered through limitation, and those solutions are often timeless, brilliant and truthful.
9 Feb 2025
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wow GPT 5! these numbers are getting really big now i get FIVE unasked for code "upgrades" and 5/5 of them are hallucations instead of just one. and it hallucinates while summarizing the stuff it has changed...
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and I'm starting to see context from previous queries polluting future queries with those hallucinations too! very excited for the future!
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this is just lazy man no offense
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pogo3d does not support keymap rebinding LOL
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StopKillingGames will not be retroactive, so planetside 2 doesnt need an end of life plan MMOs and other F2P / Pay-Per-Month games are likely not sold as goods, but services. The expectation for the lifetime of a game sold for a one-time price or downloaded for free differ
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i feel so dumb for not being able to fully grasp this StopKillingGames stuff. What does an offline end-of-life plan for a game like Planetside 2 actually look like?
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there IS some stuff in the talking points of SKG about microtransactions counting as goods and therefore must be guaranteed forever, and so games like planetside must make them available to you after service ends. but that has far reaching consequences across multiple industries
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most likely any regulation that comes from the CURRENT EU petition will only apply to future games that are SOLD and not free or subscribed to Still a win in my eyes
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