Veteran #GameDev, Principal Dev Tech @NVidia, co-creator of #HyperVoidGame, M.A.Sc in Engineering

Joined December 2011
166 Photos and videos
Interested in AI in Unreal Engine? This quick tutorial walks through a new plugin that leverages TensorRT to efficiently render neural post-processing in UE5.
We’re accelerating Unreal Engine’s Neural Network Engine (NNE). NNE is a common API that allows for seamless integration of neural network features in @UnrealEngine 5. Now, developers can utilize a new plugin that adds TensorRT for RTX as a runtime option, resulting in higher throughput on NVIDIA RTX GPUs. Read the tech blog for more details and a sample project 👉 nvda.ws/4w3nffS
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Oldie but goldie🏆
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Prototype of raytraced decals with height blending. Not #UE5 yet :)
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Raytraced decals in the NVRTX branch of #UE5
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Homam Bahnassi retweeted
Introducing the new era of rendering, powered by GeForce RTX 50 Series and AI ✨ ‘Zorah’ is our new groundbreaking RTX neural rendering tech demo that highlights the latest innovations in shader, geometry, lighting and character technologies. #CES2025
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Real-Time Image Based Lighting in the NVRTX branch of #UE5. This scene is lit with HDRI only, no light actors. Still, the Restir algorithm is able to render dynamic and accurate shadows from the sun pixels in the image☀️
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The latest NVRTX-5.4 branch includes a new bonus plugin: 'Asset Tech Auditor'. In this thread, I will highlight few features… P.S. The plugin is completely implemented using #UE5 editor utility widgets ;)
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After running the tool to analyze assets, detected issues can be automatically fixed by the tool💪 Few exceptions require manual fix in DCC. Hovering the mouse over these checks provides helpful metrics for fixing the asset.
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The tool is based on a plugin architecture for implementing auditing checks. Users can expand it by implementing more validation plugins and support additional asset types. Check the readme for a high-level explanation about extending the tool. github.com/NvRTX/UnrealEngin…
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Homam Bahnassi retweeted
NvRTX-5.4 non-preview finally released. Some good cvar/control refactoring (much stuff now available in PPV). Good ReSTIR GI improvements.
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Ported one of my old MentalRay shaders to ShaderToy. The shader is for making textures tileable in run-time using one texture sampler shadertoy.com/view/XffyDn
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The #UE5 raytracing guide is now included in the latest NvRTX 5.4 (Preview) branch: github.com/NvRTX/UnrealEngin…

Check out the newly released raytracing guide for #UE5 dlss.download.nvidia.com/ueb… It features visual breakdown of #raytracing in UE 5.4, graphics debugging, perf profiling and some tips & tricks for content creators ;)
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Homam Bahnassi retweeted
After a delay, we've finally released an nvrtx-5.4 branch for those that want to play with ReSTIR DI & GI in UE5.4. This is just a preview at this point as we're working on some refactoring. github.com/NvRTX/UnrealEngin…
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Check out the newly released raytracing guide for #UE5 dlss.download.nvidia.com/ueb… It features visual breakdown of #raytracing in UE 5.4, graphics debugging, perf profiling and some tips & tricks for content creators ;)

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Homam Bahnassi retweeted
Welcome our next #PromisedLand2024 speaker: Homam Bahnassi! Homam is a Principal Tech Artist with two decades of experience in game development. Throughout his career he has worked on several AAA titles, contributed to Unreal Engine enterprise features, and co-authored several articles in ShaderX/GPUPro about real-time rendering techniques. Currently, he works at Nvidia on the latest ray tracing technologies and RTX SDKs in Unreal. For more details and tickets go to cdpred.ly/PLAF2024x
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Homam Bahnassi retweeted
15 May 2024
Great news - our #GDC2024 talk on Real-Time Path-Traced Light Transport in UE5 is now freely available on the GDC Vault. No login required! gdcvault.com/play/1034648/Ad…
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Homam Bahnassi retweeted
11 Apr 2024
You may be interested in this talk from @homambahnassi and @RichardCowgill, discussing how our art team used the renderer described in the AGS talk. It's free (sponsored session). "Real-Time Content Creation with Path Tracing Visuals in UE5" nvidia.com/en-us/on-demand/s…

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This GDC I'm excited to delve into Sampled Lighting and share insights for leveraging it to achieve Real-Time Path Tracing Visuals in #UE5 schedule.gdconf.com/session/… Looking forward seeing you there! #GDC2024

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The latest update to the NVRTX 5.3 branch introduces partial colored transmittance github.com/NvRTX/UnrealEngin… I think many #UE5 devs -including myself- will appreciate getting accurate and dynamic colored translucent shadows in real-time without light baking :)
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