//
#Processing
float x,r,h,t;
void setup(){size(800,800,P3D);}
void draw(){
background(0);noFill();
camera(999,999,999*cos(t/2),0,0,0,0,0,-1);
for(r=0;r<TAU;r =PI/9){
beginShape();
for(x=99*(cos(t)-1);x<800;x =9){
stroke(-1);
vertex(x*sin(r),x*cos(r),
//cont.