architect turned #XR-chitect crafting virtual worlds & the spectacles within @agilelens | #UE5 authorized trainer & course creator | uepodcast.com |โค๏ธโ€๐Ÿ”ฅ#uetips

Joined February 2010
5,598 Photos and videos
Who will be in NYC June 1-7? We're hosting 3 events for @TechweekNYC ! Unreal NYC: partiful.com/e/kNzjYKYZPsXC6โ€ฆ Holodeck Day 1: partiful.com/e/6bUok8RK79B92โ€ฆ Holodeck Day 2: partiful.com/e/dA79zHIgCReURโ€ฆ Calender: tech-week.com/calendar/nyc?tโ€ฆ #nytechweek
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
Replying to @iBrews
Swapping the renderer instead of porting it means your Godot scenes inherit RealityKit anchors, passthrough, and hand tracking with nothing reimplemented. I wrote up that session and the Group lab on it: github.com/ivan-magda/wwdc26โ€ฆ
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Part of the @AgileLens crew arriving in Chicago ! Going to check out a @SecondCity show tonight, take some meetings around the city Monday and Tuesday, then Tuesday evening kicks off #UnrealFest ! Let us know if youโ€™re in town.
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
Mood: lowpoly Joe in an immersive world. Apple just dropped this banger in a WWDC session about immersive environments
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One of the most fun nights out Iโ€™ve ever had was โ€œImmersive Gatsbyโ€ in London which compressed the whole story of The Great Gatsby to one epic Jay Gatsby party. This looks like it could have a similar vibe, though hopefully less murderโ€” letโ€™s dance the Charleston ! #UnrealFest
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
Say hello to my fishy friend in high frame rate tracking! This is pretty damn impressive for such a quick 3D scan (from my iPhone)
Going to test out the new high frame rate object tracking by Augmenting my daughterโ€™s little fishing toysโ€ฆ This might take some time, it seems ๐Ÿ˜…
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In UE5 I avoid lens effects in VR because they make me feel like I'm having a stroke. And yet, for some reason I can't explain, in Godot VR this feels amazing and I want to build a whole mechanic around it.
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To be clear, Iโ€™m controlling it. And itโ€™s not my eyes going out of focus, itโ€™s parts of the world. It is unaffected by me moving. Trippy stuff!
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
Jun 12
NYC is getting an insane exhibit this week. It's called "Clinamen." It's a living, breathing instrument: - 3 massive pools of water - 800 floating ceramic bowls - inside the Park Avenue Armory - the bowls drift on a current, collide, and produce soft, random chimes Clinamen (/klaษชหˆneษชmษ™n/) refers to the unpredictable swerve of atoms. By artist musician Cรฉleste Boursie-Mougenot.
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Claude took the ball and raaaaan Godot PCVR to standalone VR to available on App Lab in just a couple hours. meta.com/s/4ItYspQ7D
Replying to @iBrews
How the same scene would compare to run on Quest? (not necessary this scene obv) :D
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
We are seeking an Expert UE5 lighting specialist for a short-term remote consulting engagement to review our fully dynamic day-night lighting setup and help align the project's visual presentation with the Game Director's artistic vision. .@gtsplayground DM me!
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
beginnings of a Live Link connection between what you do in Unreal Engine and what it will look like in Vision Pro with UnRealityKit
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
Playing around with the new Device Hub and found a nice surprise: we can now launch apps on Vision Pro from a Mac๐ŸŽ‰ This is going to make demos so much easier. No more helplessly watching family and friends trying to find Encounter Dinosaurs ๐Ÿ˜‚
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wow thatโ€™s fascinating Apple is still giving Vision Pro demos at Grand Central (and people are still asking for them) if itโ€™s true they donโ€™t care about the product line anymore and abandoned it
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(just to be clear I still love visionOS and have a lot of faith Apple is still in it to win it)
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cloth, light that affects your space, raytraced spatial audio, and splats in visionOS 27
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Alex Coulombe ๐Ÿ”œ UnrealFestChicago retweeted
Jun 11
Hey y'all, my family got hit with a financial atom bomb unexpectedly today so I'm doing something a little "out there" - I'm selling my VR games! To any individual, or studio, that's interested, feel free to reach out. Happy to divulge any numbers, details, etc to serious parties
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wait what happened to 1M context models ?
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not bad, godot
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no supersampling, raw frame
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real-time, NVIDIA fork with path tracing, RTX 5090
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