Swapping the renderer instead of porting it means your Godot scenes inherit RealityKit anchors, passthrough, and hand tracking with nothing reimplemented. I wrote up that session and the Group lab on it: github.com/ivan-magda/wwdc26โฆ
Part of the @AgileLens crew arriving in Chicago !
Going to check out a @SecondCity show tonight, take some meetings around the city Monday and Tuesday, then Tuesday evening kicks off #UnrealFest !
Let us know if youโre in town.
One of the most fun nights out Iโve ever had was โImmersive Gatsbyโ in London which compressed the whole story of The Great Gatsby to one epic Jay Gatsby party.
This looks like it could have a similar vibe, though hopefully less murderโ letโs dance the Charleston ! #UnrealFest
In UE5 I avoid lens effects in VR because they make me feel like I'm having a stroke.
And yet, for some reason I can't explain, in Godot VR this feels amazing and I want to build a whole mechanic around it.
NYC is getting an insane exhibit this week.
It's called "Clinamen."
It's a living, breathing instrument:
- 3 massive pools of water
- 800 floating ceramic bowls
- inside the Park Avenue Armory
- the bowls drift on a current, collide, and produce soft, random chimes
Clinamen (/klaษชหneษชmษn/) refers to the unpredictable swerve of atoms.
By artist musician Cรฉleste Boursie-Mougenot.
We are seeking an Expert UE5 lighting specialist for a short-term remote consulting engagement to review our fully dynamic day-night lighting setup and help align the project's visual presentation with the Game Director's artistic vision. .@gtsplayground DM me!
Playing around with the new Device Hub and found a nice surprise: we can now launch apps on Vision Pro from a Mac๐
This is going to make demos so much easier.
No more helplessly watching family and friends trying to find Encounter Dinosaurs ๐
wow thatโs fascinating Apple is still giving Vision Pro demos at Grand Central (and people are still asking for them) if itโs true they donโt care about the product line anymore and abandoned it
Hey y'all, my family got hit with a financial atom bomb unexpectedly today so I'm doing something a little "out there" - I'm selling my VR games! To any individual, or studio, that's interested, feel free to reach out. Happy to divulge any numbers, details, etc to serious parties