Joined April 2018
51 Photos and videos
Pinned Tweet
29 Apr 2024
Live 2.5.0 OUT NOW for Windows, Xbox Series X|S, and PlayStation®5! liveplusplus.tech/ This is the only solution that supports simultaneous hot-reload for C applications across multiple platforms and processes, both locally and over the network. youtube.com/watch?v=ewbkdxsk…

2
12
39
14,784
Live 2.11.2 out now! liveplusplus.tech/releases.h… This release includes quality-of-life improvements and a fix for a rare edge case when compiling with the MSVC toolchain. #cpp
1
3
26
2,073
In the honor of the new year, in the last couple of months I have accumulated 2026 C hotreloads, since I began to keep track of it automatically. Thanks, @liveplusplus!
1
2
10
2,359
I've been using @liveplusplus for professional and side projects for a few weeks now. Iteration speed, and thus the ability to stay in flow is—I'd dare to say—even good for one's health. #Hellrule (through it's fork of #GodotEngine) will benefit a lot from it!
3
4
9
1,749
5 Dec 2025
Live 2.11.1 out now: A range of bug fixes across all platforms, some of them obscure, some of them long-standing. Thanks to all the people who reported these issues, you help improve Live for everybody. #cpp #gamedev
5
3,991
15 Nov 2025
Amazing to see this in numbers. Now imagine the time saved when used on a typical AAA game.
5 days ago I added a tracker that counts how many times I have hot-reloaded my C game code. I am already at 500 hot-reloads. That is at 100 per day (varies depending on the kind of coding I do). 100 times 15-30 seconds (to compile, link, launch and get into the same state) is half an hour to an hour a day saved, not even accounting for breaking the metal flow, etc.
4
5
139
17,383
Live retweeted
We were super-happy to have Stefan from Live presenting at our engineering day. It's a fantastic tool, and it was a great presentation with lots of nuggets. Did you for instance know that you can hot-reload while the exception/crash intercept dialog is up? Impressive tech!
31 Oct 2025
Last week, we were invited by Mojang Stockholm to do a talk about Live and its use cases. You can download the presentation here: liveplusplus.tech/downloads/… liveplusplus.tech/downloads/… The talk was well received and some of the feedback already made it into the latest update. #cpp
3
9
1,464
9 Nov 2025
That's a good use case for Live hooks, great job!
Replying to @liveplusplus
This thread has inspired me to add ImGui integration for Live . For years I have watched the system tray icon. But now my main menu bar in ImGui shows me the progress, errors if any, and the number of times I've reloaded. I might even save the total count across sessions!
2
26
3,689
6 Nov 2025
Is your company interested in trying Live ? Want to know what it can do for you? Curious about its features? You can now request a live demo through our website - free of charge! liveplusplus.tech/request_li… #cpp
3
7
1,452
31 Oct 2025
Last week, we were invited by Mojang Stockholm to do a talk about Live and its use cases. You can download the presentation here: liveplusplus.tech/downloads/… liveplusplus.tech/downloads/… The talk was well received and some of the feedback already made it into the latest update. #cpp
2
12
4,787
30 Oct 2025
Live 2.11.0 out now: liveplusplus.tech/releases.h… - Support for virtual file systems - Support for 10x by @stewartlynch8 - Environment variable set for invoked compiler - Hot-Restart via exception handler dialog - Smaller fixes #cpp #gamedev
6
19
3,495
29 Oct 2025
The Live Releases page now offers an RSS feed, making it easier to keep track of updates. #cpp #gamedev
2
9
1,131
28 Oct 2025
In the next update, it will be possible to hot-restart on an unhandled exception. This is incredibly useful in situations where code has been deoptimized and a few patches have been applied, especially in startup code, because this will automatically be injected upon restart.
1
4
707
17 Oct 2025
Some build statistics from our "Live meets DOOM" experiment to show off the benefits of unity splitting in Live .
2
9
1,286
16 Oct 2025
Live meets DOOM. Showing DOOM (released in 1993) utilizing Live (released in 2018) is a true testament to its completely generic hot-reload abilities, requiring just 3 LOC. Wonder what @ID_AA_Carmack could have done with this back in the days? youtube.com/watch?v=cpDFC9jv… #cpp

1
6
32
5,798
16 Oct 2025
The video also shows how far Live has come in the last years. Loading the PDB data and building all internal Live data structures to run this takes 35ms. The overhead of installing a patch into the running process is tiny compared to compiling even a single translation unit.
2
913
Live retweeted
Just bought a year of @liveplusplus , and I feel I can't live without it. It's not just about hot-reloading, by shortening the iteration loop, it keeps me focused and less distracted. Hot deoptimize is also a lifesaver for debugging Unreal Engine. Highly recommended!
2
2
8
1,002
23 Sep 2025
Live 2.10.0 out now: liveplusplus.tech/releases.h… Bugfixes, optimizations, and a few new features making it easier to support distributed and custom build systems. #cpp
2
8
912
8 Jul 2025
Live 2.9.3 out now: liveplusplus.tech/releases.h… Last month was busy! A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries. Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support. #cpp
3
6
1,893
24 Jun 2025
2
12
1,684
Live retweeted
My super power in my game dev is using this hot reload tool: @liveplusplus I get C scripting without a need to restart. I usually code without quitting a debugger. Everything just works. I should make a YouTube short or vod on how much it helps and speeds me up.
2
9
2,184