Excited to see this feature going live 🚀
I joined the Moda team about a month ago and have been working on procedural WebGPU-powered backgrounds for their design generation experience.
It’s great to see the first results already making their way into the product and marketing materials. Looking forward to pushing this even further.
Congrats to the team on the launch 👏
#WebGPU#Shaders#GraphicsProgramming#GenerativeDesign#CreativeCoding
Launching today: add mind-bending shader effects to your designs.
No graphic design experience required.
Click a button or ask Moda's agent, we handle the rest.
Beautiful moving swirls, mesh gradients, dithering, and so much more 🍬
Until now, ping-pong workflows in Motion GPU were only available through compute passes. PingPongShaderPass brings the same iterative feedback model to fragment shaders, making texture-based simulations and feedback effects much easier to write.
@webgl_webgpumotion-gpu.dev/playground?de…
Just had @anvisha from @trymoda on the show!
I think the main thing I gathered is that if everyone has the same design, design stops being effective.
So let's make it HELLA easy to customize ALL THE THINGS. WIth AI!
Watch below 👇
youtube.com/watch?v=dkgx_gZA…
Motion Core has just reached 500 stars on GitHub! 🥳
To celebrate, I’m releasing a new component:
Glass Logo. Starting now, you can enhance your websites by turning your SVG brand assets into animated glass logos!
motion-core.dev/docs/glass-l…
Launching today: make any PDF beautiful.
It's 2026 - there's no excuse to have ugly resumes, invoices or client proposals.
Just upload a PDF -> Get back a polished, professionally designed version in minutes.
Works with docs of any complexity👇
Motion GPU v0.9.0 is now available ✨
This release brings a new FragCanvas color pipeline with @thekhronosgroup PBR Neutral tone mapping, HDR / auto canvas presentation, display-p3 canvas configuration, and explicit internal working formats.
It also adds a private final presentation pass, so tone mapping, HDR passthrough, and SDR encoding now happen cleanly after the scene and post-scene render graph.
Many people have complained that Motion Core doesn't have a proper landing page, so here it is:
Start building motion-rich Svelte interfaces
motion-core.dev/