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Umbra Engine Update:ECS-Integration branch and continued building the engine's ECS foundation with scalable architecture with Flecs integration, component management, queries, systems, scheduling, and scene integration. #GameEngine #ECS #DOO #GraphicsProgramming #Flecs
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Added volumetric clouds dust in gta v. Injected custom shader between game's pipeline and composited with game's depth. It really changes the look of the game. #gtav #graphicsprogramming #gtavi
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Just put together a small Vulkan template. Uses C , SDL3, VMA, Assimp, and ImGui. Feel free to use it for your graphics experiments! #Vulkan #Cpp #GraphicsProgramming github.com/brotherdimak/vulk…
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🌲 Sedon by @greggman is a node-based 3D generator wired into a real-time WebGPU renderer: Rayleigh skies, rippling water, terrain that re-tessellates as you fly through it. Poke at the scene params and read the source. 🔗 webgpu.com/showcase/sedon-no… #WebGPU #WGSL #shaders #creativecoding #graphicsprogramming
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🚀 Just open sourced a new @WebGPU project: github.com/PooyaEimandar/web… The repository is still in its early stages, but the goal is clear: build a modern #WebGPU playground and foundation for high performance graphics, compute, and WASM-powered applications using @rustlang. As a first step, I'm porting sample projects inspired by the excellent work of @SaschaWillems2 around @VulkanAPI. #WebGPU #RustLang #WGPU #GraphicsProgramming #GameDev #WASM #OpenSource
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Three.js Water Pro V3 is here, bringing major upgrades to one of the most impressive ocean rendering systems for WebGPU. The update introduces enhanced wave realism, a revamped lighting model, persistent wave-crest foam, sea spray, rain effects, HDRI environments, multiplayer-ready determinism, and improved boat wakes. A powerful toolkit for developers building realistic oceans, marine environments, and interactive web experiences with Three.js. #ThreeJS #WebGPU #GameDev #WebDevelopment #CGI #RealtimeRendering #ShaderProgramming #GraphicsProgramming #JavaScript #IndieDev 80.lv/articles/major-update-…
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Update 8th Jun '25 (Sponza view) ✅ Custom Render engine ✅ Scene graphs from scratch ✅ Indirect rendering ✅ Compute shaders, Render passes ✅ Learnt tons of new stuff about GPUs in general Online: willofindie.com/proj/sponza #rustlang #webgpu #gamedev #graphicsprogramming
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The call for author for GPU Zn 5 is open! Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series 📅 Deadline: July 5, 2026 📩Submit to: gpuzen@theforge.dev 🔗 gpuzen.blogspot.com #GraphicsProgramming #Rendering #GameDev #Authors #GPU
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So some subreddits which you can join to see their conversation are - r/selfhosted - r/Compilers - r/EmuDevs (emulator dev and reverse engineering stuffs) - r/GraphicsProgramming - r/EmuLangs (all the stuffs related to esoteric programming languages) - r/AskComputerScience - r/badcode (now its private) - r/ReverseEngineering - r/privacy checkout these sub reddits, their questions and their conversations are just goldmine ....
Yoo chat most of my knowledge base is filled with reddit and github discussions .... there is a lot of materials in discussions which can make you to follow different rabbit holes across the fields in CS a week ago I didn't knew about compaction engine much nor I have worked with ... saw a discussion in r/database about a compaction engine they are working on . Scraped out the email through their portfolio repository and sent them my previous work and now I am working on LSM compaction engine 😂🙏
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The camera's look direction uses pitch (up/down) and yaw (left/right) #CPlusPlus #OpenGL #GameDev #GraphicsProgramming #GameEngine
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Built a engine from scratch in C with OpenGL #CPlusPlus #OpenGL #GameDev #GraphicsProgramming #GameEngine
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Alright bestie,🥰 it seems like 𝗗𝗶𝗿𝗲𝗰𝘁𝗫 𝗫𝗜𝗻𝗽𝘂𝘁 is actually super easy to use in C# with my 𝗫𝗕𝗢𝗫 𝗢𝗻𝗲 𝗰𝗼𝗻𝘁𝗿𝗼𝗹𝗹𝗲𝗿. 🎮 She connected, she slayed, she understood the assignment. ✨💃 #GraphicsProgramming #GameDev #GamePad #Vulkan #CSharp #DotNet
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14 C Project Challenge - Flappy Puppy milestone dropped. PNG sprites, 3-frame animation, audio system (wing, point, hit, die) done. Next: bird rotation high score. Then we ship. C SDL2 🐦 #GameDev #GameEngineDev #GraphicsProgramming #C #SDL2 #BuildInPublic
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Camera → Lighting → PBR → Compute Shaders. #OpenGL #GraphicsProgramming #GameDev #GPU #CPP
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