Joined July 2022
188 Photos and videos
Pinned Tweet
17 Jul 2024
A while ago I created a BMD Viewer for Zelda - Twilight Princess. I finally found the time and wrote an article on my website: fenixfox-studios.com/content… #GameDev #Zelda #TwilightPrincess
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Soo nice of you! Thank you again interview was super fun!
GCubeSDK: A Kit Out of 2001. Read our interview with @mlsprwr below! cacklecave.com/gcubesdk-a-ki… #artist #retro #programming
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I added the Particle class, using it to recreate the demo scene for Smoothed Particle Hydrodynamics (SPH) from my website, but this time on gameCube hardware. #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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#GCubeSDK is now open for wishlisting on Steam! Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube store.steampowered.com/app/4… #indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube
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PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment ) #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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Octree Collision is now finally implemented in #GCubeSDK. For anyone who always wanted to build their game for the GameCube. Steam store page is coming up soon! #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation fenixfox-studios.com/manual/…
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Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs🩵! #gamedev #gamecube #indiedev
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50 lines of code is all you need
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My article made it again to the frontpage of Hackernoon as TopStory! Thank you @DavidSmooke hackernoon.com/redefining-a-… #hackernoon
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There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP → MD → HTML CSS while #steam page is still under review. Default theme: Dark, Light, or Cube? #gcubesdk #gamedev #gamecube
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26 Dec 2025
bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity. #gcubesdk
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11 Dec 2025
Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.
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Tommy Dräger retweeted
1 Aug 2023
Meet 'Color Sorcerer', an 8-bit renderer to create isometric building tiles with an 8-bit color palette. Inspired by #Anno1602 and #AOE to write a new #citybuilder chapter! #pixelart #gamedev #indiedev #8bit #ドット絵 Shoutout to @mrdoob, #threejs sparked the magic behind this!
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28 Nov 2025
Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework. #IndieGameDev #threejs
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21 Nov 2025
It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport! Here's a thread about it: 🧵 (1 / 5) #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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21 Nov 2025
There is so much hassle behind the scenes that no one will ever witness, but with this update a release of the MVP Version for this framework could come around newyear! 🧵 (5 / 5)
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21 Nov 2025
Before I could start with the SkinnedMesh class I had to add the skeleton class, which itself is depending on the bone class. I also added the skeletonHelper and boneHelper classes to make debugging easier. 🧵 (4 / 5)
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21 Nov 2025
I could have done a whole Milestone just on the SkinnedMesh class alone, but it was not presentable enought without the GLTFLoader. The class contains features like Skinning, Bone-Weights (max 4 / vertex), Geometry Deformation 🧵 (3 / 5)
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21 Nov 2025
Most important Addition is the GLTFLoader. Used cgltf: My thanks goes out to *Johannes Kuhlmann*. I had to rewrite it from LittleEndian into BigEndian to make it compatible for GameCube though. Finally Im able to extract everything I needed. github.com/jkuhlmann/cgltf 🧵 (2 / 5)
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