Joined January 2010
633 Photos and videos
Henrik Chukhran retweeted
The Keepers call to you now… will you answer them? No longer a secret, Thief: The Dark Project Remastered returns!
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Henrik Chukhran retweeted
Grass is one of the best examples of how hashing and noise work together. Hashing gives you variation, making every blade different. While noise can give you animation, making the whole thing feel alive. #threejs #shaders
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βš”οΈ The next major update is getting close! Warrior Difficulty gets reworked side quests, brining extra story content. East Amber Island’s swamp is now the Flooded Ruins - a sunken village crawling with Couatls. 🦎 More danger and replay value #MightAndMagic #RetroRPG #gamedev
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Henrik Chukhran retweeted
Yes! If you're Windows, you MUST: > swap File Explorer with Filepilot. filepilot.tech/ > swap Task Manager with TaskSlinger. taskslinger.net/ Both are superior, lightweight, ultra fast counterparts. I'm on Windows bc gamedev, but I avoid Microsoft apps.
The time has come. TaskSlinger launches into open beta today at 15:00 UTC. A faster, cleaner task manager replacement for Windows, built from scratch for people who care about performance. Get the free beta: taskslinger.net
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Henrik Chukhran retweeted
May 14
you can implement inheritance in C with one simple rule make the parent struct the first member C guarantees that a pointer to a struct has the same address as its first member so casting between them works
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Henrik Chukhran retweeted
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Henrik Chukhran retweeted
#geometrynodes InfiniteFracture. Time to stop avoiding the last tool and just gotta make it ready. Then I can wrap things up and launch the product. (after making all instructions etc..) Still wip #b3d
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Big update for the Might & Magic 7: Amber Island mod is coming βš”οΈ Cleaner dungeon minimaps, a fully reworked Town Hall bounty system, major script cleanup, and the foundation for future translations. #MightAndMagic #GameDev #Modding
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Henrik Chukhran retweeted
existing video to ascii components suck. so i built one that doesn't.
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Henrik Chukhran retweeted
How it felt to be a software developer before ai.
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Henrik Chukhran retweeted
Dark Messiah of Might and Magic (2006) Arkane's most janky yet fun physics-based action game. I tried to squeeze in as many gameplay elements as possible in this short video. I hope you all enjoy it. 🧡
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Henrik Chukhran retweeted
May 3
This is insane Blender work πŸ”₯ By vf_3d
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Henrik Chukhran retweeted
After months of development, 𝐂𝐒𝐭𝐲 π‚π¨π«πž – 𝐏𝐨𝐬𝐭-π’π¨π―π’πžπ­ 𝐂𝐒𝐭𝐲 is now LIVE on @fab ! This Unreal Engine pack helps you build an authentic Eastern European city! Link: fab.com/listings/d0f351c0-ab… #unrealengine #3drealistic #ue5 #3denvironment
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Henrik Chukhran retweeted
Someone just open-sourced a full 3D Gaussian Splat editor that runs 100% in your browser. It's called SuperSplat. You can inspect, edit, optimize, and publish photorealistic 3D scenes with zero install. 100% Open Source.
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Henrik Chukhran retweeted
Apr 23
I'm very excited to announce `raylib 6.0`! πŸ˜„ With 2000 commits and 200 contributors, this is the biggest release ever!πŸ’― - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib - Webpage: raylib.com/ **code once, play everywhere!**
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Henrik Chukhran retweeted
i have released my agent of chaos! it's FREE - it's so smart - it's so dumb - it's Blender Buddy #b3d superhivemarket.com/products…
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Just finished a major Fountain & Shrine System Overhaul for Amber Island mod⛲️ - Shows effects remaining uses - Cleaner autonotes - More interactive & easier to expand Behind the scenes: fully data-driven system for faster future updates. βš”οΈ #MightAndMagic #GameDev #Modding
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Henrik Chukhran retweeted
A quick blender tip: simple, but inconvenient if you don't know it.
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Just finished a major rework of the teacher system for Amber Island mod for Might & Magic 7 No more hardcoded behavior - now fully configurable, with custom prices, requirements, and well formatted autonotes. #gamedev #MightAndMagic #RetroRPG patreon.com/posts/teacher-sy…
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Henrik Chukhran retweeted
It's been about a month since I touched the game. With projects that huge, sometimes you really need some time off πŸ˜… Anyway, I've finished propagating simulated water chunk updates to higher LODs, meaning the basic water system is more or less finished! #indiedev #gamedev
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