Elevate your game's UI with NoesisGUI: Unleash creativity, seamless integration, and unparalleled performance! #NoesisGUI #MadeWithNoesis

Joined April 2011
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Pinned Tweet
13 Mar 2025
The wait is over! Noesis Studio is now in public beta, giving designers and developers a powerful new way to create engine-ready interfaces, without writing a single line of code. With Noesis Studio, you can: ✅ Build engine-ready UI with a real-time visual editor ✅ Design visually – No coding required ✅ See instant changes with seamless hot reloading ✅ Bring UI to life with a powerful animation timeline Want to see it in action? Visit us at GDC 2025 in San Francisco (Booth C1717), where we’ll showcase Noesis Studio on a stunning videowall. 🎟 Need a GDC pass? We have a few to spare, just reach out! Be among the first to experience Noesis Studio.
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NoesisGUI retweeted
Replying to @Buuz135mods
bro, can't wait for us to swap to NoesisGUI and have template for people to use, because I'm losing my mind seeing these UI lmao
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Learn how to quickly apply a BackgroundEffect Behavior to blur one Element with another in Noesis Studio!
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Huge congrats to @Hypixel for releasing @Hytale into Early Access! The team has built something incredible, and we’re happy #MadeWithNoesis is part of the journey 💛
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NoesisGUI retweeted
Jan 12
As promised, some news regarding the localization of Hytale! We'll use Crowdin, a community-based platform, meaning you all can get involved officially to help Hytale get translated into your language! The main bits: - When will it be available? Tomorrow, on Jan 13th at release time! - Where is it available? hytale.com/translations - the project is private for now. - How does it work? Once the project is public, you'll be able to join as a translator for one of the following languages and start submitting translations: French, German, Portuguese (Brazil), Russian, and Spanish. Then, translations will be approved by our proofreaders, and once approved, they will make their way into the game with the next update (this will be an ongoing process). We're starting with only five languages to ensure we have dialed down the localization workflow (they were chosen by using Steam data and picking the languages with the most users). In the following weeks, if everything goes right, we'll open the following languages: Danish, Dutch, Finnish, Italian, Norwegian, Polish, Portuguese (Portugal), Turkish, and Ukrainian. For every language, we'll make only the client translation keys available. Once we reach 90% of translations approved in a language, we will make every other key available for it. We do so because the client contains the major translation keys that players will encounter initially (like for menu navigation, settings, etc...). Other languages (like Japanese and Korean) will be available for translation at a later date because we cannot support them technically in the client right now. Once we move over to using Noesis and do some client modifications, we'll be able to support them. Thank you all in advance for helping us make Hytale available in your language!

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Drag. Drop. Test. Ship. 🔁 With Noesis Studio from @noesisengine, that's all it takes to make world UI iteration fast with live testing, visual layout tools, and zero code. See the full workflow in action and get started 👉 youtu.be/lpoS96KWgKI #MetaHorizonCreators
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24 Dec 2025
Warm holiday wishes from all of us at Noesis. May your days be bright, creative, and full of joy. ❄️
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28 Nov 2025
Hytale Early Access JANUARY 13, 2026
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21 Nov 2025
Finally, we can share more about the continuation of this incredible collaboration! "Noesis Technologies has been extremely helpful to us, and we want to acknowledge their role in helping make Hytale happen." We’re thrilled to see what’s coming next, and it’s not months away, it’s weeks! hytale.com/news/2025/11/hyta…

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17 Nov 2025
After evaluating multiple offers, we’ve reached an agreement to return Hytale to @simon_hypixel, giving this community its best shot at experiencing a revised version of the game. Wishing the team the best of luck for what’s ahead.
17 Nov 2025
Replying to @Simon_Hypixel
Huge thanks to Riot for working with me to make this happen. They wanted what’s best for players, and that’s for us to eventually play the game. This game has always been close to my heart, and I’m excited to bring it back home. Real talk: Hytale isn’t some polished AAA release waiting in the wings. It’s messy. It’s janky. And there’s a lot of work to be done. My plan? Get it out to you as soon as possible. No more waiting. You’ll get to play it, rough edges and all. It won’t be perfect on day one. My hope is that together, we’ll shape it into something truly special. Thanks for believing in Hytale. Time to get to work. Follow @Hytale for updates.
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17 Nov 2025
Hytale is saved. New Blog Post LIVE -> hytale.com/news/2025/11/hyta…

17 Nov 2025
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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