Christmas #giveaway time! 🎄🎁
Repost this & get a chance to win one of the following:
1st prize - a 6 month #TabbyCAD license and stickers
3 runner up prices - stickers
Enjoy the holidays & we’ll announce the winners early next year! 😺
A couple of small bugs to fix and Hotdog Storm will be ready for some beta testing on #MiSTerFPGA. Really awesome chip tunes in this game. If you want to support the project: patreon.com/nullobject
Ok this is getting exciting: Guwange running on the @analogue Pocket (without sprites). Everything else is smooth so I’m hopeful. If you want to support me while I work on bringing Cave games to the Pocket: patreon.com/nullobject
Just grabbed the @nullobject Tecmo 2.0 release core package for Pocket. Building roms was stupid easy with the mra tool.
-IF- you use the merged mame roms, just copy the main rygar.zip to the other filenames rygarj.zip, rygar2.zip etc.
Q5K: Quake level viewer in 5K LUTs on a low cost, low power ice40 up5k #fpga! Custom #GPU, @risc_v CPU and SOC, capable of rendering #Quake's level with lightmaps.
How? Thread 👇
(Written in #Silice, here running on the #mch2022 badge fpga)
Renegade arcade working on the Pocket. It’s still a bit rough around the edges. First Pocket core will be available for patrons on September 2nd. #soundon#jtfriday
I’ve got DoDonPachi tilemap layers and sound working smoothly on the @analogue Pocket 👾
If you’re interested in seeing this and other CAVE games on the Pocket, then please consider supporting me: patreon.com/nullobject
Any bug fixes will be backported to the MiSTer version.
I'm adding support for the @analogue Pocket to my arcade cores. Hopefully all the TATE games on the Cave core will look sensible with the 1.11:1 aspect ratio...we will see 🧐 patreon.com/posts/analogue-p…