Indie dev, Research and Open Source enthusiast

Joined February 2022
160 Photos and videos
Pinned Tweet
3 Feb 2023
I made a platformer game framework and now I am working on another game framework that you will be able to create any game with to support the development of my projects you can help me by becoming a patreon or follow me here: patreon.com/OURABIG #gamedev #coding #indiedev
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Playing with some common post-processing effects in Defold 💫 Model: Latch Suit by ChamberSu: sketchfab.com/3d-models/latc… #MadeWithDefold #gamedev #indiedev #solodev #postprocessing #vfx #shaders
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OURABIG retweeted
My tiny work buddy 🐾
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A New Identity Forms #gamedev #indiedev #rebranding
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ToonRoll2 big Demo update - ToonRoll 2: Hardcore Demo ourabig.itch.io/toonroll-2-d… #indiegames via @itchio

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ToonRoll2 big Demo update - ToonRoll 2: Hardcore Demo ourabig.itch.io/toonroll-2-d… #indiegames via @itchio #gamedev #gaming #toonroll #gamedemo #indiegame

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OURABIG retweeted
He dropped out of Harvard. He got scolded at Microsoft. And then Built a platform that owns 75% of all PC gaming. 🤯 >Meet Gabe Newell. > Born in Colorado. Grew up in Davis, California. > Got into Harvard. One of the hardest things to do on earth. > Dropped out anyway. > Was just hanging around his brother's Microsoft office one day. > Steve Ballmer caught him doing nothing. > Said "Be useful or leave." > He stayed. Got a job on the spot. 💀 > Became producer of the first two versions of Windows. > Sat at the centre of the biggest tech revolution in history. > Spent 13 years at Microsoft. Became a millionaire. > Then noticed something that broke his brain. > Doom — a video game — was installed on more computers than Windows 95. > The thing he had spent years of his life building. > A game was beating his operating system. > Realized the future wasn't software. It was games. > On his wedding day in 1996 — co-founded Valve. 🚀 > Poured his own Microsoft millions into it. > No safety net. Just belief. > First game — Half-Life. 1998. > Critics called it a masterpiece. Changed gaming forever. > Then came Counter-Strike. Portal. Left 4 Dead. DOTA 2. > But the real weapon was still coming. > In 2003 — launched Steam. > Gamers hated it at first. Called it DRM. Bloatware. Forced install. > He didn't budge. Kept building. 💀 > Added automatic updates. Cloud saves. Friends lists. > Then launched the Steam Sale. > The internet went insane. Every single time. > By 2011 — Steam controlled most of the downloaded PC games market. > Today — 132 million active users. > 50,000 games in the library. > Takes 30% cut from every sale. > Valve has never gone public. Never raised funding. Never answered to anyone. > Net worth estimated at $9.5 billion. > Still refuses a corporate title. No CEO energy. Just "Gabe." > Employees pick their own projects. No managers. No hierarchy. > And Half-Life 3? > Still not out. Probably never will be. That's just how he rolls. 💀 > Said "I was willing to put my money where my mouth was." > Harvard rejected. Microsoft trained him. Gaming bowed to him. Absolute GOAT 🔥🐐
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Rebuilt the space sim prototype. Less accurate physics for now — focused on visualization and cleaner architecture first. Turns out clarity helps a lot when building complex simulations. #physics #simulation #gamedev
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OURABIG retweeted
Check out Defold Fake Real Glass - a nice glass effect made by @Youssef_Afella and ported from Unity to Defold by @pawel_developer: #opensource #MadeWithDefold #vfx #shaders #glsl #lua #gamedev #indiedev
I’m happy to share with you a side project I was working on - porting a great multipass fake glass effect based on the UnityURP-FakeRealGlass by @Youssef_Afella to Defold! #opensource #vfx #shaders #glsl #lua #MadeWithDefold #gamedev #indiedev
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OURABIG retweeted
.NET MAUI running on Linux via GTK4. The team's been experimenting in maui-labs and it's impressively complete. Shell, Blazor Hybrid, CollectionView, gestures, animations. All native GTK4 widgets.
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OURABIG retweeted
The newest Defold 1.12.4 introduces a Free Camera mode in the editor 🎥 We hope this will let you build more conveniently 3D scenes in Defold 🧡💙 #gamedev #indiedev #Defold #gameengine #3D
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Congratulations to the Kingdom of Morocco on joining the Artemis Accords. Together, we’re building the future of exploration.
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OURABIG retweeted
We’re very happy to announce that 8BitSkull joins the Defold Foundation as a Bronze Partner! The Defold Foundation will work together with @8BitSkull to accelerate development of new features for the Defold game engine. “We have been using Defold for almost 10 years and the engine has been a significant contributor to our success as a studio. We are very happy to now be in the position to formalise our support for the engine and excellent team behind it through a corporate sponsorship.” - Alex Asvegren, 8BitSkull #Defold #announcement #gamedev #indiedev
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OURABIG retweeted
Apr 22
If you're migrating code from SFML 3.0 to 3.1 or want to learn what new things have been added to SFML, check out the migration guide: sfml-dev.org/tutorials/3.1/m…

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OURABIG retweeted
I modified an old 2D lighting example to use the new light component. Lights are just data in a buffer, so the 2D case is not much different than 3D. Here's normal mapped sprites with a few light components in @defold :) #gamedev #madewithdefold
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Skull Horde is out now! Play it on Steam: store.steampowered.com/app/3…
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🌕🚀🌏🙏
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