Really thrilled to announce that Ted Mebratu @Paraside_ is joining our team at @vessel_forge to lead our Lighting Art Mentorship!
I’ve had the privilege of working closely with Ted for almost four years at Naughty Dog, and now again at Lightspeed LA, and his work never stops amazing me. Ted has an incredible eye for composition, photography, and unique color associations. He is consistently creating lighting that not only visually elevates a scene but tells a story all on its own.
Applications for his mentorship are now open, so don’t miss your chance to learn from one of the best in the field: vesselforge.com/services/lig…
Announcing Ted Mebratu! A Senior Lighting Artist who will mentor our new Lighting Art Mentorship!
Ted @Paraside_ is currently working on Last Sentinel at Lightspeed LA!
Check out his mentorship below! 👇
vesselforge.com/services/lig…
NVIDIA caught up with lighting artist Ted Mebratu (@Paraside_) to find out how he pushed real-time lighting to its limits using the NVIDIA #RTX Branch of Unreal Engine (NvRTX).
#GameDev
Find out how Naughty Dog rebuilt The Last of Us Part I for PS5 in a brand new features video w/ Neil Druckmann, Game Director Matthew Gallant, and Creative Director Shaun Escayg.
Watch the Full Video -> bit.ly/3zj9cGD