Senior Lighting Artist @ Lightspeed LA

Joined November 2017
12 Photos and videos
Pinned Tweet
11 Oct 2022
Just posted all the lighting work I did for the last of us part 1! You can check out more renders here on my Artstation. Artstation.com/tedm #TheLastOfUs #Lighting #PS5
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Ted Mebratu retweeted
Really thrilled to announce that Ted Mebratu @Paraside_ is joining our team at @vessel_forge to lead our Lighting Art Mentorship! I’ve had the privilege of working closely with Ted for almost four years at Naughty Dog, and now again at Lightspeed LA, and his work never stops amazing me. Ted has an incredible eye for composition, photography, and unique color associations. He is consistently creating lighting that not only visually elevates a scene but tells a story all on its own. Applications for his mentorship are now open, so don’t miss your chance to learn from one of the best in the field: vesselforge.com/services/lig…

Announcing Ted Mebratu! A Senior Lighting Artist who will mentor our new Lighting Art Mentorship! Ted @Paraside_ is currently working on Last Sentinel at Lightspeed LA! Check out his mentorship below! 👇 vesselforge.com/services/lig…
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11 Jan 2024
Metal wings - rendered in blender using cycles. Most assets used are from the blender marketplace. #blender #lighting #3d
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Ted Mebratu retweeted
The trailer for LAST SENTINEL, a new AAA, sci-fi open-world game was just revealed at #TheGameAwards! Check out the trailer and then head to lastsentinelgame.com @_lastsentinel to get more info! Watch now youtube.com/watch?v=-JIFzUYh…
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Ted Mebratu retweeted
NVIDIA caught up with lighting artist Ted Mebratu (@Paraside_) to find out how he pushed real-time lighting to its limits using the NVIDIA #RTX Branch of Unreal Engine (NvRTX). #GameDev
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Ted Mebratu retweeted
16 Oct 2023
Day passing to night at the far edge of the world. Art by Ted Mebratu (@Paraside_) using assets from our Gaea Kit.
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Ted Mebratu retweeted
29 Aug 2023
Lighting Artist Ted Mebratu has leveraged @UnrealEngine 5's Lumen and @nvidia's RTX Direct Illumination to add hundreds of lighting sources to a 3D cyberpunk environment: 80.lv/articles/hundreds-of-l… #unrealengine5 #ue5 #nvidia #lighting #3dlighting #unrealengine #rtxdi #rtx
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Some lighting tests I worked on recently in unreal engine. You can check out the rest here: artstation.com/artwork/w0yP5… #ue5 #Lighting
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20 Mar 2023
Some cinematics/lighting tests I've been working on these past few weeks using ue5 marketplace assets #ue5 #lighting
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Ted Mebratu retweeted
Happy to finally share some screenshots with you of some of the areas I worked on for God of War Ragnarok! Check out the art blast on @ArtStationHQ @SonySantaMonica artstation.com/jonarellano
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Ted Mebratu retweeted
When it rains, it pours. 🌧️🌈 Incredible work by @paraside_ on a Relight of the Oil Rig Pack 🔥🛢️ artstation.com/artwork/8w2Rg… Checkout the link for more!!🙌 🙌 #ArtStation #UnrealEngine #GameDevelopment #3DArt #VirtualReality #RealTimeRendering
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17 Jan 2023
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23 Dec 2022
Chasing. Short cinematic rendered in #ue5
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23 Dec 2022
all assets used are from the unreal marketplace/megascans.
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28 Nov 2022
Dramatic composition/lighting tests in unreal engine using @Dekogonstudios mountain temple asset pack. Crowd assets are from bigmediumsmall. artstation.com/artwork/9NxJ3… #lighting #UE5 #Lumen
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17 Nov 2022
Forest lighting tests using the new and improved lumen foliage support in unreal 5.1 #UnrealEngine5 #Lumen #lighting #megascans
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23 Jul 2022
🙂
The remade Capitol Building looks fantastic! One of the most impressive visual upgrades I've seen in Part I.
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Ted Mebratu retweeted
Find out how Naughty Dog rebuilt The Last of Us Part I for PS5 in a brand new features video w/ Neil Druckmann, Game Director Matthew Gallant, and Creative Director Shaun Escayg. Watch the Full Video -> bit.ly/3zj9cGD
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Ted Mebratu retweeted
Tess' glow up ✨@Wersching 9 years ago vs. September 2, 2022 -- #TheLastofUs Part I
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