Husband, Father, Tinkerer. Minor photographer, major nerd. Free Software user advocate, GIMPer, creator of PIXLS.US. More: patdavid.net

Joined November 2008
652 Photos and videos
Pinned Tweet
20 Aug 2020
In which I’m told to go off on a tangent and make @monsterjavaguns sorry he ever said that. (This was good fun and I had a great time, hopefully it’ll be interesting for others!) #FreeSoftware #FOSS #photography
Episode 49 is here and it's a good one! Listen to @patdavid and I talk about @pixlsus, photography, GIMP, and a whole host of other topics around creative work and Free Software. opensourcecreative.org/ep049…
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Pat David retweeted
21 Jul 2024
Extract lines from a file by visually selecting them and then using :w path/to/file Then reselect the last visual selection with gv and press d to delete. 👉 Tutorial: bit.ly/36SvyAb 📨 Subscribe for weekly Vim tips: bit.ly/vimtricks
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Pat David retweeted
12 Jun 2024
But if you one day give the opensource tools a try again. Please let us know about the issues and we will see if we can fix them. discuss.pixls.us is a community around opensource photography and you will find a lot of tutorials there that might help get started.
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Pat David retweeted
12 Jun 2024
and even if we get raw samples provided that follow our documentation discuss.pixls.us/t/raw-sampl… Implementing the support isn't always straight forward. This is why we have support for some sub formats on a camera but not all. Vendor documentation would go a long way.
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Pat David retweeted
12 Jun 2024
Replying to @ChrisNiccolls_
@ChrisNiccolls_ @thatJordanDrake @jaronschneider The opensource community would love to have first day support for all the cameras when they come out. But so far we couldn't get any vendor to send us sample files up front. we usually have to wait for people to buy the cameras.
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Today's update reduces the server load when downloading many files, expands the list of available configuration options, and provides you with the latest translations contributed by our community. 🔧 docs.photoprism.app/release-…
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25 Mar 2024
Roelof Knol is a media artist and developer, mainly working with projection mapping to create visual or augmented reality interactive projected effects, like this interactive entertainment for cats.

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It's a little exciting that every bug fix we make is now marked for 3.0 RC1 - the first release candidate. There's still plenty to do, but the end is now officially in sight!
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Celebrate the good times the week of Mardi Gras with half-price student admission from February 12 through 18 at the Alabama Aquarium, a lab tour, and a boat excursion. More details: bit.ly/3w9O1Zr

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Pat David retweeted
11 Feb 2024
Use ctrl-x ctrl-f to autocomplete filenames in Vim. 👉 Read the tip: bit.ly/3sAqc6J 🖥️ Watch the demo on our YouTube channel: bit.ly/2XPlpjE 📨 Subscribe for more Vim tips: bit.ly/vimtricks
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What started as a science fair project on Mardi Gras beads is now a published scientific article. Mardi Gras beads and the potentially harmful metals they can shed. bit.ly/3UzB45i

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Q4/Q1 update is coming soon 👀
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Summer Camp registration is open! And some camps are already full. Register your camper today for an adventure this summer with our Discovery Hall Programs! bit.ly/3SlAju8
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Thanks to everyone involved in coding, testing, and feedback! @zemarmot, @hodefoting, @jacobboerema, @barefootliam, @LinuxBeaver, and developers past and present worked to get this done! There is plenty of room for improvement, but already it should be very helpful for users.
👋 Look what I merged just now on @GIMP_Official main development branch. For people who don't get what this screencast is, it means non-destructive editing will be in GIMP 3.0! 🥳

ALT Screencast of Jehan (GIMP maintainer and ZeMarmot team member) clicking the "Merge" button in the merge request adding our first UI for the non-destructive ability in GIMP!

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This Week in 3D. Let's see if X will let me post it this time... How Anime looks when it fully embraces 3D Dillon Gu created his own fork of Blender specifically to address the needs of anime, and the results are impressive! Proving that you can stay primarily 3D without losing the appeal. Despite a small team, his latest short racked up an impressive 8.5M views in the first 15 days. Watch it here: youtube.com/watch?v=YF0dFnY9… Great advice for aspiring game developers If you're serious about making a career developing games (or film for that matter), sit down and read this whole post. blog.tylerglaiel.com/p/make-… So many takeaways. “You get started by making (AND RELEASING) a ton of small projects, NOT by jumping into your big ambitious dream project right away and grinding at it for years, thinking you can skip straight to marathon running without learning how to walk first.”. Similarly, I discovered the same thing in the arts (”Volume not perfection”). Rick Rubin on getting over creative block Many artists need to hear this. I particularly like the idea of rethinking of your art as a diary entry. “Everything I make is a diary entry. The beauty of a diary entry is… you can’t tell me it’s not good enough… everything we make can be that.” Starts at 29:14: youtube.com/watch?v=GpgqXCkR… “Pay what you want”, not surprisingly, doesn’t pay The results of my 4-year experiment letting people “pay what you want” for my Gumroad products. 99.29% opted to pay nothing, and those that did paid $2.97 on average. So if you need to pay the rent, don't rely on the community rewarding you for being altruistic. Read the full results: twitter.com/andrewpprice/sta… Don't miss next week's 3D news! Join my free This Week in 3D newsletter: poliigon.com/thisweekin3d
This is the result of a "pay what you want" experiment I ran on 4 products on @Gumroad over the last 4 years. Store: blenderguru.gumroad.com/ Out of 33,619 downloads: 1. 99.29% people donated nothing. Only 1 in 141 opted to donate something. 2. Of those that donated, the average amount was $2.97. 3. Total revenue earned in 4 years: $602.62 or about 2 cents per download. I wish I could say otherwise, but my advice to creators is to simply not bother. Unless you want literal pocket change, you should put a price on your products. Some suggestions for how @Gumroad could improve this: 1. Make a "Cancel donation within 24 hours" option, so you can at least try it before the money leaves your account. Fear of the product not working is likely the #1 reason many give $0. See: twitter.com/andrewpprice/sta… 2. Equalize the friction of donating vs not by requiring everyone to add an active credit card on signup. That way good samaritans aren't punished with more fields to fill out. It would annoy free users but also increase the % of people who opt in (because there's no extra effort). 3. Add a "whiteboard" perk for donators to leave their name and a message on the wall of the product. Recognition is cheap, but means a lot to many. 4. Take $0 purchasers to an extra "nudge" screen. "Psst! This is your 148th free product. Are you sure you want to give nothing back to the creator?"
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