We linked GitHub Actions to Unity Cloud Build. Now each push triggers a Windows build that finishes in under 3 minutes. After a 30‑minute setup we’re saving roughly 2 hours of daily testing time.
#indiedev#gamedev
During prototype testing we found that adding just a 1 px margin to UI buttons boosted click accuracy by roughly 30 %. That tiny gap cuts touch error dramatically, so we’re rolling it into the next build.
#indiedev#gamedev
Introduce a 5‑minute “core feedback round” at the start of each sprint: have the whole team quickly play the current level and leave a one‑sentence note. This helps spot bugs and UX issues fast and can cut the iteration cycle by about 30%.
#indiedev, #gamedev#indiedev
No content ready yet? Today, open a "dev diary" thread on Steam Community and share a brief update on your progress and challenges. Transparency builds trust, and feedback can spark your next idea.
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If you're not ready, post a 30‑second poll on X asking players what bothers them most about your UI/UX. Quick feedback lets you tweak the next sprint and save time. 😊
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AZOR - Devlog
I updated the monster damage UI. It’s a small change, but I think the hit impact feels much better now. What do you think? 👀
#gamedev#AZOR#ゲーム開発#Unity#RPG#게임개발