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⚔️ ManaBat Combat Update — June 14, 2026 This week I started developing the modular enemy system foundation and made solid progress! Key changes: • Enemies are now composed at spawn from base stats weighted attack draws rolled elemental attunement — no more prefab archetypes (melee/ranged/boss) • New EnemyAttackBrowser editor tool (Window > Enemies) for filtering, searching, and creating attack data • Combo role tagging (opener/link/finisher) with runtime chaining and stamina-based fatigue system — low stamina creates visible exhaustion and punish windows • Added Line and Cone target shapes • Phase 7 biome lighting/asset placement work completed, at present Developing enemy attack library, full enemy AI, status effects, and attunement application still ahead. Next up: Enemy Attack SO library, enemy spawning, attack behavior (enemy AI development) Watch the full update: youtu.be/R3xKOFHZjoI #ManaBat #solodev #indiegamedev #indiedev #Unity #CombatSystem #EnemyAI #GameDev

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Why the hand-to-hand combat in First Light feels amazing #firstlight #gaming #combatsystem
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Replying to @rakurai5
複数回作り込んでいる不具合だけど、どうだろう、そろそろ許してもいいかも?🫠 原因は全部違っていそう。逆に言うとまた現れるかも Grok 調べ VRChat「join直後・ロード中に(0,0,0)に一瞬現れる」関連の公式修正記録(4件) ・2020年(Patch Notes 2020 複数バージョン) “When spawning into a world, newly joining players will appear at world origin for a moment before teleporting to spawn” docs.vrchat.com/docs/patch-n… ・2021年2月5日 “Fixed issue where Remote Players would get stuck at (0,0,0) when using the CombatSystem in Udon” docs.vrchat.com/docs/vrchat-… ・2021年5月3日 “Less/no more players appearing at 0,0,0 for others during spawn” docs.vrchat.com/docs/vrchat-… ・2024年3月27日 “Users and nameplates no longer appear at 0,0,0 for a moment while loading in.” docs.vrchat.com/docs/vrchat-…
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Urian is coming in hot! 🪓 New combat skill in development: Koxi Run. The goal is to combine speed, weight, and pure aggressiveness. What do you think of the impact? 👇 #GameDev |#IndieDev |#Devlog |#CombatSystem
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The Integrated Combat System (ICS) will connect sensors, networks and weapons across a distributed naval surface fleet. bit.ly/4u9zEwL #USNavy #CombatSystem #NavalUpgrade
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Updating combat system, different fighting options. I'm sure it'll be interesting. But for now, it's a secret. Here's just a small part of it. #gamedev #indiegame #combat #combatsystem #roguelike #videogame #2D #2Dgame
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Weekend mood: combat mode activated. 🎮⚔️ 👉 What makes combat fun for you: speed, weight, combos, or challenge? #Gaming #GameDev #CombatSystem #Gameplay #ActionGames #Gamers #Videogames #GSStudio
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Replying to @FF8_Garden
FF8 was okay. Enemy scaling and the easy combatsystem/junction are my only criticpoints and maybe the need of the pocket station to get 2 additional GFs :3
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Bullets can now optionally penetrate targets or not, a switch that allows for more complex and interesting gameplay. #unrealengine #ue5 #gamedev #combatsystem #gas #combat #MadeWithUnreal #CreatedwithFab
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This simple video demonstrates the flexibility of my #UE5 combat system. It's called Generic Combat System. Want to know just how flexible it is? I've written it all in the post details. #unrealengine #gamedev #combatsystem #gas #combat #IndieDevs
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Like most newbie indie developers, I spend most of my time burying myself in writing code rather than constantly sharing what I've done. 🤣 So here it is! 🤪 Check new feature in thread details.😎 #unrealengine #ue5 #gamedev #combatsystem #gas #combat #IndieDevs
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Viele neue Details zu #ControlResonant von Remedy: - Kein Soulslike - Aggressives Combatsystem, geht in Richtung DmC und Bayonetta - Mehr Fokus auf RPG-Elemente - Man kann nicht alles in einem Durchlauf freischalten - Mehrere Distrikte in Manhattan; eine Art Semi-Open-World - Viele Sidequests, Secrets und mehr - Nur ein Ende - Hauseigene Engine wurde geupdated, Ziel sind 60 FPS auf allen Plattformen - Man kann nicht komplett auf Fernkampf gehen - Musik scheint im Spiel wichtig zu sein - Neon Genesis Evangelion war eine Inspiration, auch Firewatch bzgl. Dialogsystem - Mehrere Antwortmöglichkeiten in Dialogen, die auch während des Fortbewegens beantwortet werden können - Remedy will die Welt nicht mit langweiligen POIs füllen - Jesse ist nicht spielbar ign.com/articles/control-res…
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PvEゲムワ、実装したいものを実装するためにNavMeshにもCombatSystemにも頼らない自作のUdonで固める事にしたけどあまりにも果てしないかもしれない(でも上手くいければかなり理想的なものにできそう)
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Got Mandy tossing fireballs mid-combo and finishing fights with big flashy enders 🔥🧹 It already feels wild to play, now I just need UI that shows what buttons you pressed and when you nail a combo. Nothing beats that “I meant to do that” moment 😂 How do your games reward clean combos? #IndieDev #ActionRPG #MadeWithUnreal #CombatSystem
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OKAYYYYY COMBAT TIME 😤 melee feels GOOD, lock-on feels GOOD, I’m just out here bullying imps for fun now 😂 finishers soon™ fireballs are coming back 🔥 but tell me... specials you equip… or specials baked into combos? 👀 #IndieGameDev #ActionGame #CombatSystem #Platformer #UnrealEngine
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Replying to @samirin33_VRC
昔にあったCombatSystemの名残かもしれません👀 vrcworld.wiki.fc2.com/m/wiki…

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