🚨 The following is what passes as a Shinboner post (for now) from North's loss to Fremantle:
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Was catching up on the North game late last night (San Antonio time 🎺) and kept thinking, 'well they'll goal to end the run at some point' ... 'this is when the goal comes' ... 'surely it'll come soon' ... and then it just didn't happen. So that was fun!
Although there's no excuse for losing any game by 842 points, from a slightly detached viewpoint it was a case study of what happens when the best team currently in it - Freo's highest level of play in their history? - systematically takes away every option North have to defend and attack.
You could see it from the early stages. First North progressively couldn't move from stoppage. Then they had fewer options after turnover, and then the corridor disappeared.
Freo poked and prodded to find gaps in North's forward half defence, exploited them ruthlessly, and then North's back six/seven had, understandably, no other ways to stop incoming ball swept in on a magic carpet.
This is normally the point where video appears to illustrate the point, but I'm on the other side of the world typing between sets at a gig, and I mean, the margin. It'd just be an unwanted horror movie.
Anyway, North players would have looked around at some point and thought something along the lines of, 'we have nothing left in our kit to even remotely challenge them'. Maybe a little less eloquently than that, but still.
Once everything you're capable of doing gets taken away like that it's very easy to feel useless and drop your head. Again, in caps this time so no one gets the wrong conclusion - IT DOESN'T EXCUSE losing by 124 instead of maybe half that.
My general team level takeaway was North desperately need to have something in their skill set for damage limitation. Not a 'Plan B', or anything like that.
Instead, something where there's a realisation of 'nothing is working right now, how can we shut this game down for a period/5 minutes/10 minutes to reset?' Just the most boring passage imaginable.
Then as you get better as a collective, that time period becomes shorter and shorter, followed by introducing elements to go back at the opposition, ending with different gears in your game.
That last part is very advanced, it also all sounds very easy written out like this, and to be honest there already should be something like a basic version of the reset passage in North's game ... but there's not. Which is a whole other discussion.
But in the meantime those wildly bad quarters (2 4 v Freo, 2 v Adelaide, 4 v Geelong) to pop up recently are worrying. Losing these quarters are fine, relatively speaking. Getting historically blown off the park shouldn't be a recurring feature by now. Hopefully it's just a bug and not a mindset malaise.