Seriously, if you haven't played it yet and you have a PS4 or PS5, you really should grab The Tomorrow Children, give yourself a break and play something that's emphatically not standard fare.
New Post: Adaptive Compute Tessellation. Taking the tess pattern from the previous post and turning it into a WebGPU demo.
filmicworlds.com/blog/adapti…
New Post: Triangle Tessellation with Clamped Parallelograms. The key idea is to use float tess factors like Dx11 tessellation but replace the pattern to be straighter and more stable. Also includes an MIT licensed web viewer for reference.
filmicworlds.com/blog/comput…
Hunters, rally up!
Be among the first to experience Horizon Hunters Gathering by joining our upcoming playtest at the end of February.
👉 Sign up now through the PlayStation Beta Program on both PC and PS: playstation.com/beta-program…
Forge your legacy in Horizon Hunters Gathering – a tactical co-op action game that lets up to three players team up as heroic Hunters to protect a world under threat from deadly machines. Coming to PS5 and PC.
youtu.be/Wi_kz4MDG1o#HorizonHuntersGathering#RallyForTheHunt
Carpenter Giliam de Carpentier has built himself a walking table that is able to deliver drinks right to him. He has called it 'Carpentopod'.
[📹 decarpentier_nl]
Happy New Year 🎆!
All papers on the ACM digital library (dl.acm.org) are free to download now 🎉. No more paywalls. That includes most of my publications (which were already available at momentsingraphics.de).
Happy New Year! As of January 1, 2026, all ACM publications and related artifacts in the ACM Digital Library are now open access, making computing research more accessible, discoverable, and reusable worldwide.
“This is a truly monumental milestone,” said ACM President Yannis Ioannidis, marking a new era for the global computing community.
Explore ACM’s open access journey:
👉 acm.org/publications/openacc…#OpenAccess#ACM#OpenScience#ComputingResearch
The Tomorrow Children is ridiculously cheap in the Black Friday sale - if you have a PS5 (or PS4) go grab it for less than the price of a decent cup of coffee! Games that use fully custom 3d engines need to be supported! (please)
My second blog post on spectral rendering is out. This one explains how to use wavelength importance sampling to minimize color noise while limiting the overhead to 0.3 ms and how to make BRDFs spectral.
momentsingraphics.de/Spectra…
Bitwise shared a custom real-time voxel destruction system called BoxCutter, built for dynamic and performant destruction effects, with a public demo available. 💥
See more: reddit.com/r/godot/comments/…#gamedev#voxels#indiedev
Dreams of Another and PixelJunk Eden 2 will be out simultaneously on PS5 and Steam OCT.10th - pre-order the bundle and you get to play them a few days earlier! We’ve never done a simultaneous launch before, it should be fun to see if we can pull it off.