created Blender MCP & Ableton MCP (2.5M users) ✤ ex product @moonlake

Joined March 2018
181 Photos and videos
Pinned Tweet
🧩 Built an MCP that lets Claude talk directly to Blender. It helps you create beautiful 3D scenes using just prompts! Here’s a demo of me creating a “low-poly dragon guarding treasure” scene in just a few sentences👇
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Blender MCP is at 22k Github Stars with 25k daily active users! I'm looking for devs excited about 3D and AI to help maintain the repo with me. DM if interested!
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siddharth ahuja retweeted
[New blog] The Next Frontier of Visual AI Is Code For many visual problems, we will learn to reframe the visual generation task to a coding task, and get efficient improvement from solving a well-defined & validatable coding problem Design and creative work IS code 👇
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siddharth ahuja retweeted
Introducing Moonlake's 3D Agent. Our agent acts like a technical artist that can build and reconstruct articulated assets and large-scale editable scenes with hundreds of objects from a single image and can improve its generations continuously. Learn more in the thread below.
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siddharth ahuja retweeted
Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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Coolest UX for AI music creation so far!
allow @deoeven and I to introduce the future of music creation. riffle is the modern playground for anyone to make music. go try it.
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A good world model needs two things: 1) the control and persistence of 3D worlds 2) the creativity and fidelity of video models We’re working hard at both, and are releasing a preview for a world and game generator. Try it out 👇
Introducing a world built by the Moonlake's world model. 🏙️ Most world models only allow for a limited action space. Moonlake maintains multimodal states across physics, appearance, geometry, and casual effects and predict how they evolve under different actions. 👇
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siddharth ahuja retweeted
AgentCraft v1 is live ⚔️ Control your agents like it's an RTS game! It's early. It's rough. It's fun. npx @idosal/agentcraft
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siddharth ahuja retweeted
Feb 10
We made a tool that lets you absorb the vibe of anything you point it at and apply it to your designs It's absurd and it just works Style Dropper, now available in @variantui
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siddharth ahuja retweeted
Great games need great environments. We're working on a scene builder takes a prompt or image and generates a cohesive scene to build your game on. LLMs notoriously struggle with spatial reasoning, we've worked hard to fix that. All these scenes were created with a prompt!
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Great games need great environments. We're working on a scene builder takes a prompt or image and generates a cohesive scene to build your game on. LLMs notoriously struggle with spatial reasoning, we've worked hard to fix that. All these scenes were created with a prompt!
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Try prompting it yourself: app.moonlakeai.com/

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we're building this at @moonlake!
Much debate over Genie vs 3D engines. You can have both - the control of 3D scene graphs the creativity of generative ai. Wrote this in 2024 breaking down the vision. The models are almost there. Now just imagine if Unreal / Unity productized this.
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siddharth ahuja retweeted
Introducing Muse. An AI agent for music composition, with a full multi-track MIDI editor and support for 50 instruments. It’s basically cursor for music. Here’s a demo:
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Fighter jet game, vibe coded in a few days in @moonlake's early access. Moonlake lets you generate assets, mechanics, and logic in one place, so that there's no gap between imagination and output.
Everyone can vibe code games. We recently held a hackathon to vibe-create games with @moonlake These are some games the participants made in just one evening. Most of them have no game dev experience.
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Replying to @moonlake
Try out Moonlake! app.moonlakeai.com/

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Everyone can vibe code games. We recently held a hackathon to vibe-create games with @moonlake These are some games the participants made in just one evening. Most of them have no game dev experience.
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Try it out for yourself: app.moonlakeai.com

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siddharth ahuja retweeted
💥🍌3D Nano Banana just dropped! ✨We just launched #Rodin Gen-2 "Edit", upload ANY model and edit like magic: 1️⃣ Smart Low-poly → artist-style topology 2️⃣ Local edits via prompt (Beta) 3️⃣ BANG to Parts 4️⃣ more #Hyper3D is now the FIRST true #3D GenAI editing platform! 🚀
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siddharth ahuja retweeted
I'm not a 3d modeler. I barely know how to open blender let alone do anything functional in it. But with the @sidahuj blender MCP and @claudeai I was able to vibe code an entire environment for my upcoming grow a garden game in @_portals_ Claude used the MCP to assemble and arrange every single asset in this space (i literally don't even know how to import an asset into blender lol) within the spawn of a few hours and with access to a folder of low poly assets. When I had it start doing its own modeling, it even matched the style of the environment to keep things consistent If you are building UGC games and you don't know anything about modeling or design like me, you gotta try it out... github.com/ahujasid/blender-…
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