Joined October 2021
1 Photos and videos
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handstand
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今日は炎の練習 難しい!
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Hey there! I have made this laser VFX in Unity today. I'm going to finish it but I do not know when %)
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Effect of liquid on surface
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The character is from our underwater action-adventure RPG 🦈 #pixelart #gamedev #indiegame
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skysky retweeted
How to make a Pikachu book mark

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skysky retweeted
I first heard of removing texture repetition with Cell bombing in one of the Unreal Engine tech talks. Then saw it in action in the City Sample project. In this video, I go over how to create it step-by-step in Unreal Engine materials. youtu.be/tQ49FnQjIHk?si=vUH1… #gamedev #ue5
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El 95% de los modelos 3D de mi juego usan una simple textura de 128x128 píxeles, cada uno de un color distinto. De esta forma no solo reduzco el uso de memoria sino que me resulta más fácil elegir colores y mantener una coherencia.
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skysky retweeted
Female butt surface forms are shaped by the major fat pads, while the glute muscles create the underlying structure. Understanding this layering helps explain why the female butt usually appears softer and rounder than the male butt. #anatomy #3dmodeling #characterdesign
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いよいよです。やりましょう! Pizza Kidd の Kickstarter は 6月11日 午後12時(米国東部時間) に開始します。 — Bora pra cima — a gente consegue! Pizza Kidd chega ao Kickstarter dia 11 de junho, às 12h EST
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WIP for water spell "Hydro-Megia." We captured water particles from Blender in combination of a customized Mesh distortion in unreal to make it! We'll show you more when other spells are done! #VFX #Blender #unrealengine #indiedev #indiegame #stormcorebringer
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skysky retweeted
Check out this explosion effect by @Nolkaloid, created in Godot using animated noise, vertex displacement, and layered effects. 💥 Check out the breakdown: jettelly.com/blog/breaking-d… #realtimevfx #godotengine #indiedev
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skysky retweeted
Scale Elements Position node is an amazing combo in geometry nodes #b3d #geonodes
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skysky retweeted
Solo dev tip: One texture for every asset. gradient atlas limits you. it also saves you. i'll take the trade. the old stone wall was bothering me. modeled a new wall and matching tower. if no one says it looks good i will iterate on this scene until i die😥
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Ever wondered how to make a clean, stylized water pipeline VFX in Unity? Here’s a simple and quick technique you can try! 🌊 Learn more about tech art, shader & tools ✨ jettelly.com/bundles/the-uni… #unity3d #realtimevfx #gamedev
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skysky retweeted
Our feature artist/ref today is on FORESHORTENING ARMS by @ruchikapose! The MID-POINT of the arm ( here marked with WHITE bands) SHIFTS BACK VISUALLY when foreshortening - combined with the OVERLAP caused by the WIDTH of the upper forearm, we see VERY LITTLE of the UPPER ARM!
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